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Sony Online Entertainment releases ‘Legends of Norrath’

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MUMBAI:Sony Online Entertainment has announced the release of ‘Legends of Norrath‘, the online trading game based on SOE‘s popular MMORPG (Massively Multiplayer Online Role-Playing Game) franchises. The announcement was made by the SOE president John Smedley during his fan faire community address.









Legends of Norrath is an online card game playable within the EverQuest(EQ) and EverQuest II(EQII) live MMO games. Launching from an in-game menu, or using a free SOE Station ID, players can challenge opponents on their game server, or across other EQ and EQII servers in both casual games and high-level tournaments.


“With Legends of Norrath, we‘re expanding and evolving the EverQuest and EverQuest II experience for both our loyal fans as well as strategy gamers,” said Smedley.


“The cards and interface have been designed by some
people in our Denver studio, and perfectly capture the sense and feel that have made EQ and EQII so popular,” added Smedley


Developed at SOE‘s Denver, CO studio, Oathbound is the first release in the Legends of Norrath storyline. Oathbound features more than 375 digital cards and will be available in both 55-card digital starter decks and 15-card digital booster packs, states an official release.


In this first of three card sets, players become part of a clandestine, secret war between the forces of Order and Chaos. Once jailed on the Plane of Justice, a mysterious tribunal offers them a chance for freedom and redemption by helping fight against the forces of Chaos. In swearing allegiance to the side of Order, players become Oathbound, and fight this shadow war against the forces of Chaos to
keep them from plunging Norrath into a bloody and eternal war.


In addition to player vs. player combat, Legends of Norrath is the complete online card gaming experience, featuring a sophisticated, re-playable AI system for single player campaigns, easy to use management tools and numerous Casual and Tournament game lobbies. Victory can be achieved by completing quests or reducing your opponent‘s health, enabling players to employ their own unique strategies for victory. The game also features a robust loot system; more than 30 loot items each for EQ and EQII will be available, including player mounts, potions, clothing and spells.

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With 57 per cent single new users, Ashley Madison rebrands as discreet dating platform

Platform says majority of new members now identify as single

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INDIA: Ashley Madison is shedding the “married-dating” label that defined it for two decades, repositioning itself as a platform for discreet dating in what it calls the post-social media age.

The rebrand, unveiled in India on 27 February, 2026, marks a structural shift in business model and identity. Once synonymous with married dating, the company now describes itself as the “premier destination for discreet dating” under a new tagline: Where Desire Meets Discretion.

The pivot is data-driven. Internal figures show that 57 per cent of global sign-ups between 1 January and 31 December, 2025 identified as single: a notable departure from the platform’s married core. The company argues that its community has already evolved beyond its original positioning.

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“In an age where our lives have been constantly put on public display, privacy has become the new luxury,” said Ashley Madison chief strategy officer Paul Keable. He framed the platform’s offering as “ethical discretion” for singles, separated, divorced and non-monogamous users seeking private connections.

The shift also taps into wider digital fatigue. A global survey conducted by YouGov for Ashley Madison, covering 13,071 adults across Australia, Brazil, Canada, Germany, India, Italy, Mexico, Spain, Switzerland, the UK and the US, found mounting discomfort with hyper-public online lives.

Among dating app users, 30 per cent cited constant swiping and messaging as a source of fatigue, while 24 per cent pointed to pressure to curate public-facing profiles and early personal disclosure. Some 27 per cent said fears of screenshots or information being shared contributed to exhaustion; an equal share cited unwanted attention.

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The retreat from oversharing appears broader. According to the survey, 46 per cent of adults actively try to keep most aspects of their life private online. Only 8 per cent feel comfortable sharing most aspects publicly, while 35 per cent say they are becoming more selective about what they disclose.

Ashley Madison is betting that this cultural recalibration towards controlled visibility can be monetised. By doubling down on privacy infrastructure and reframing itself around discretion rather than infidelity, the company is attempting to convert reputational baggage into a premium proposition.

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