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Indiagames develops mobile game for NBC’s sitcom ‘The Office’
MUMBAI: Indian gaming firm Indiagames is helping US broadcaster NBC Universal in its push into the lucrative mobile games market. It has made a mobile game based on the sitcom The Office.
The series of six mini-games is in soft release. The game will be available on all cellular devices and providers by September.
NBC‘s The Office Games features the characters from the television series participating in a selection of cubical game-play including Wasteketball, Paper-Football (Hateball), Table-Top Golf, Office Paper War, Chair-Racing and more, everything that Michael Scott would not approve of.
Indiagames developed these user-friendly games to be played at your office or at home. With shorter play times, the array of games is easy to navigate and simple to play–perfect for a break, after a stressful meeting or on an awkward phone call.
Indiagames CEO Vishal Gondal says, “We‘d like to see America‘s workplaces fraught with the tension of intense competition at chair races and wasteketball! And, we wanted to give our consumers a game that is fun and provides value for your money. We think we‘ve accomplished both of these goals with the launch of NBC‘s The Office Games”.
Applications
Canva acquires animation and AI startups Cavalry and MangoAI
The deals strengthen Canva’s push into enterprise and AI-led design workflows
AUSTRALIA: Global visual communication platform Canva has stepped up its acquisition drive, buying UK-based 2D animation platform Cavalry and US-based AI startup MangoAI to deepen its AI-powered creative stack.
Cavalry, whose tools are used by brands including Amazon, Meta, Google and Netflix, will strengthen Canva’s motion design capabilities. The deal builds on Canva’s 2024 acquisition of Affinity, which has crossed four million downloads since launch. With Cavalry, Canva now counts seven Europe-based acquisitions, underscoring its global expansion strategy.
MangoAI, an early-stage startup focused on video advertising optimisation, will integrate its reinforcement learning systems into Canva AI. The move aims to enable brands to generate personalised marketing content in real time, cutting production cycles while improving campaign performance. MangoAI co-founder Vinith Misra will join Canva as reinforcement learning lead in its research lab.
Canva co-founder and chief operating officer Cliff Obrecht said the acquisitions reflect the company’s ambition to make professional-grade creative tools more accessible without sidelining human creativity. The goal, he said, is to bring everything from vector to motion design into a single, integrated suite.
The company now reports 265 million active users, including 31 million paid subscribers, and $4 billion in annualised revenue, up 36 per cent year on year. The latest buys further position Canva against rivals such as Adobe and Apple’s Creator Studio as it pushes deeper into enterprise workflows.
Canva head of pro design marketing Liam Fisher, said AI is intended to act as a creative assistant rather than a replacement, reinforcing the primacy of craft and individual design judgement.






