Applications
100 million mobile TV broadcast subscribers by 2010: In-Stat study
MUMBAI: Research recently conducted by In-Stat suggest that by 2010 end, mobile TV broadcast subscribers worldwide will reach 102 million, a giant leap from 3.4 million in 2006.
The market research firm stated that for cellular networks to deliver content that millions want to watch simultaneously requires much greater bandwidth than is currently available, thus, carriers are turning to mobile TV broadcast networks, which have a much lower cost per bit for video delivery.
According to an official release, recent research by In-Stat found the following:
– There are positives and negatives to each standard, but each has a vendor eco-system behind it to enable deployment today.
– 2005 was the year of the first deployments, with ongoing trials in many parts of the world.
– Mobile carriers, mobile TV network operators, and content providers will soon be testing business models to determine what mobile phone subscribers are willing to pay to watch and what advertisers are willing to pay to reach them.
In-Stat analyst Michelle Abraham says, “The greatest challenge for mobile TV broadcast operators is to acquire the spectrum necessary to offer services. Spectrum availability may determine which of four standards is chosen, and also impacts the business case for the deployment of a network.”
The research, “Mobile TV Broadcasting Now Out of the Gate” covers the worldwide market for mobile TV services. It includes forecasts for mobile broadcast TV subscribers, average revenue by subscriber and revenues by region through 2010. It also contains analysis of competing mobile broadcast technologies and current deployments and trials, adds the release.
In related research, In-Stat‘s January 2005 consumer survey found that over one in eight respondents expressed an interest in purchasing mobile video services even though those services were not yet available. Interest in mobile video outpaced all other applications such as gaming, downloadable music and broadcast music.
This research is part of In-Stat‘s Multimedia Broadband Service, which provides a worldwide, comprehensive perspective of multimedia broadband markets, analyzing cable, video-over-DSL, DBS, and IPTV services, and digital terrestrial broadcast. It examines subscribers, business models, industry agendas and key cross-market combatants, the release adds.
Applications
Canva acquires animation and AI startups Cavalry and MangoAI
The deals strengthen Canva’s push into enterprise and AI-led design workflows
AUSTRALIA: Global visual communication platform Canva has stepped up its acquisition drive, buying UK-based 2D animation platform Cavalry and US-based AI startup MangoAI to deepen its AI-powered creative stack.
Cavalry, whose tools are used by brands including Amazon, Meta, Google and Netflix, will strengthen Canva’s motion design capabilities. The deal builds on Canva’s 2024 acquisition of Affinity, which has crossed four million downloads since launch. With Cavalry, Canva now counts seven Europe-based acquisitions, underscoring its global expansion strategy.
MangoAI, an early-stage startup focused on video advertising optimisation, will integrate its reinforcement learning systems into Canva AI. The move aims to enable brands to generate personalised marketing content in real time, cutting production cycles while improving campaign performance. MangoAI co-founder Vinith Misra will join Canva as reinforcement learning lead in its research lab.
Canva co-founder and chief operating officer Cliff Obrecht said the acquisitions reflect the company’s ambition to make professional-grade creative tools more accessible without sidelining human creativity. The goal, he said, is to bring everything from vector to motion design into a single, integrated suite.
The company now reports 265 million active users, including 31 million paid subscribers, and $4 billion in annualised revenue, up 36 per cent year on year. The latest buys further position Canva against rivals such as Adobe and Apple’s Creator Studio as it pushes deeper into enterprise workflows.
Canva head of pro design marketing Liam Fisher, said AI is intended to act as a creative assistant rather than a replacement, reinforcing the primacy of craft and individual design judgement.






