Connect with us

Event Coverage

M&E industry to grow at 13% over 5 years to Rs 1091 bn: KPMG

Published

on

MUMBAI: The media and entertainment industry will post a strong rebound and grow at a CAGR of 13 per cent to touch Rs 1091 billion in 2014, according to a Ficci-KPMG report released today at Frames 2010.


The sector is already showing signs of recovery and is expected to grow at 11.2 per cent in 2010, accelerating from a measly 1.4 per cent growth in 2009. The industry grew at a snail’s pace from Rs. 579 billion in 2008 to Rs 587 billion, bruised by a slump in advertising as corporates curtailed their spends in the wake of a global downturn.


Television:
Growing faster than the M&E sector, television will post a 15.2 per cent CAGR over the next five years to touch Rs 521 billion in 2014. It will continue to account for 48 per cent of the sector’s total revenues.


Filmed Entertainment:
Hit by a two-month strike and impact of IPL, the filmed entertainment sector degrew by 14 per cent to clock Rs 89 billion in 2009.


KPMG, however, forecasts a nine per cent CAGR growth for the filmed entertainment sector over the next five years, sizing up to Rs 137 billion by 2014.


“The growth drivers for the sector would include expansion of multiplex screens resulting in better realisations, increase in number of digital screens facilitating wider releases, higher C&S revenues, improving collections from the overseas markets and ancillary revenue streams like DTH and digital downloads which are expected to emerge in future,” the report says.


Print Media:
The Indian Print Media industry grew at a modest rate of 2 per cent to end the year at Rs 175 billion. “There was a decline in advertisement revenues being offset by growth in circulation revenues. In the second half of the year, the sector took some steps towards recovery supported by a general perception of improvement in the overall economy. Regional markets for print showed growth, whilst the national players (particularly English) were affected,” KPMG says.


The industry is projected to grow at a CAGR of nine per cent over the next five years to touch Rs 269 billion by 2014.


Radio:
Radio industry fell 0.3 per cent to Rs 7.8 billion in 2009, due to a drop in ad volumes and rates.


Radio is expected to grow at a CAGR of 16 per cent over 2010-14 and reach a size of Rs 16.4 billion by 2014. “Increase in the number of radio stations in Phase III, expected regulatory reforms that are likely to improve profitability and stimulate foreign investments, enhancement of current measurement systems and growth in locally targeted advertising are some of the growth drivers for the sector,” says KPMG.


Music:
The Indian music industry saw a 14 per cent jump to close 2009 at Rs 8.3 billion. Increased acceptability of different digital distribution models, acceptability of music genres other than the Indian film industry, and broadcast and public performance licensing revenues, fuelled this growth.


The sector is expected to grow at a CAGR of 16 per cent over the next five years to touch Rs 17.2 billion.


Out of Home (OOH):
OOH media suffered a 15 per cent drop in 2009 to end the year at Rs 13.7 billion. “Till now, the growth has been centred largely in Tier I towns but a noticeable trend in 2009 was increased investments in Tier II and III towns,” KPMG says.


KPMG projects a 12 per cent CAGR over the next five years for the sector to reach a size of Rs 24.1 billion.


Animation:
The Animation & VFX segment, at Rs 3.2 billion, posted a 13.6 per cent growth in 2009.


The industry is expected to grow at a CAGR of 18.7 per cent in the next five years to reach Rs 46.6 billion by 2014. This growth is going to be triggered by the increased consumption of animated content, focus on IP creation and growth of 3D formats.


Gaming:
Gaming has shown a 22 per cent growth in 2009, and is expected to grow at a CAGR of 32 per cent in the next five years to reach Rs 32 billion by 2014.



“Console gaming currently constitutes the largest share of the pie, but going forward mobile gaming platform is expected to eventually surpass levels of console games. The growth in this sector will be backed by the increase in number of casual and active games, arrival of 3G, availability of localised content, growth in ad funded gaming platforms and greater awareness of products and services,” says the report.

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

Published

on

MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

Advertisement
                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

Advertisement

Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

Continue Reading

Advertisement News18
Advertisement All three Media
Advertisement Whtasapp
Advertisement Year Enders

Copyright © 2026 Indian Television Dot Com PVT LTD

This will close in 10 seconds