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Film industry needs to look beyond box office

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MUMBAI: Tapping revenues beyond the box office is a challenge that the Indian film industry has to wake up to. This is particularly important when film production and marketing costs are going up.


Kick-starting the session on “Rethinking Fim Marketing and Distribution: Beyond Box Office” at Ficci-Frames here today, Moser Baer entertainment business CEO Harish Dayani said that only two per cent of India‘s population go to the cinema theatres to watch a film. Even as this percentage is declining, the game is to tap the remaining 98 per cent.




The need of the hour is to deliver the product to the consumers at their convenience without leaving any room for piracy which takes away a major chunk of the box office revenues.


Speaking on the scope that online distribution of films throws up, Rajshri Productions director Rajjat A Barjatya said: “We released the film Vivah simultaneously in 200 screens in India and 100 screens overseas as well as online. We got a whooping 6500 downloads worldwide. Online contributed to 50 per cent of our total revenues. The entire model turned out very well and that shows the future of online distribution.”


Box office collections, however, stay as the major revenue earner for films. “Film is a brand which needs to be established well. This happens only at the box office and then the brand is ready to be exploited on other platforms. No one would buy an unknown brand,” said Sony Pictures India CEO Uday Singh. The Sony distribution company recently diversified into film production and released Saawariya which fared average at the box office.




Indian filmmakers have started exploiting various revenue streams including merchandising. Mates CEO Darshana Bhalla cited the example of blockbuster film Om Shanti Om which earned 63 per cent through box office collections, but also raked in revenues from merchandising. OSO tied up with retail chain Shoppers Stop and organized fashion shows to promote the film. Home video accounted for 15 per cent of the film‘s gross earnings.

Another trend gaining currency is in-film placement of products.




Speaking at the session, Reliance Entertainment chief marketing officer Saurabh Varma said: “One will mainly see film merchandising on stationary, apparels and special items created around the subject of the movie.”

Not a very unusual area of discussion, but gaming was another aspect touched upon by Varma. “In the past we have seen a few films coming up with post release games, some of which have been successful. Dhoom 2 is the prime example of the same. It was only after the film‘s success that the makers
decided a game on the same,” he said.

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Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

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MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

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                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

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Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

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