Event Coverage
Content consumption devices to boost mobile Vas revenues
MUMBAI: The data revenues for mobile operators are bound to grow in the years to come with media consumption devices that are technologically consumer-friendly. However, operators have to find a way to monetize this.
This was one of the points that came out during a session at Ficci Frames. The speakers were Nokia India marketing director Vineet Taneja, Intel Global content and policy manager Gary Mittelstaedt, Turner International India director – wireless and interactive content development and distribution, (South Asia) Troy Lobo, Dolby Laboratories marketing director (Mobile) Rolf Schmitz, Tata Teleservices’ Pankaj Sethi, and Comviva VP (mobile content solutions) Milind Pathak.
Sethi said his company had just launched netbooks with high speed net access. “We are seeing more net led content being consumed and not just operator generated content”.
Lobo claimed that 10 per cent of Turner India’s revenues come from digital devices. This covers net, mobile and retail. The company is planning to launch SMS based alerts for CNN later this year. It is also looking at a news application. “The challenge is to fix standards for different devices. We adopt a multiple system of content distribution.” A deal was recently struck with Tata Photon+ for Pogo and Cartoon Network. Nokia, Samsung and Sony are some of the mobile device manufacturers that Turner works with globally.
Mittelstaedt said that at the Consumer Electronics Show (CES) in Las Vegas this year, Intel had introduced the 32 nanometer product which offers more power to high end mobile devices. A point made at the session was that content for the mobile has to be contextual and relevant. It would be useful if there was a system through which someone could buy a film song for the mobile after seeing a film rather than just having a memory card. Intel also set up the App Up so that application developers have access to a broad product category.
It was felt that content publishers often do not understand the intricacies of what goes into building an app in India. There is not much expertise at the moment in terms of how one can publish TV content as widget in India. Some investment has to go into app developers. The lack of quality content is a reason for low Vas revenues at the moment.
Pathak said the depth of mobile consumption has to grow, and a buyer should be able to get Vas like music for a year along with the device. One should build apps that are exclusive. The mobile market should also be segmented according to spending and SEC. Even phones with a 2 GB camera, Facebook connectivity etc. could be considered.
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.









