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Cricket tweets on Cricbuzz

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MUMBAI: Cricbuzz, a Cricket app, has now partnered with Twitter, the social soundtrack for cricket fans across the world, to create a whole new experience of following a live match. With live opinion through Tweets, photographs and videos shared by Twitter users, the new version of Cricbuzz is a treat for cricket fans who can now feel the pulse of every ongoing match. The most popular and relevant Tweets, curated by editors at Cricbuzz.com, will now reach each and every device with the Cricbuzz app.

With a special Twitter Timeline on Cricbuzz, the app followers can now read real time Tweets from Cricket experts, players and fans, to know what the world is talking about with just a few clicks.  The thoughts and views of people who share the same passion for the game, can be read and replied to on Cricbuzz, thereby creating a whole new level of user engagement.

The Twitter Timeline in the match centre of the Cricbuzz App allows users to retweet, favourite and reply to Tweets. It even gives the opportunity to interact with people having the same zeal for the game of Cricket anywhere across the world. Cricbuzz’s Twitter Timeline also has hashtag counters indicating the number of people talking about the cricket match. It also gives a fair indication of which team is more popular among the two on the field.

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People without data connectivity need not fret. Cricbuzz and Twitter have launched a missed-call service. All that one needs to do is give a missed call to 011 6657 5665, a Cricbuzz dedicated number, and the user will begin to receive four of the best Tweets of the day. This is an exciting service that will ensure that the fans don’t miss out on the best Tweets from Cricbuzz even if they are unable to get online.

Ravi Bhaskaran, Head, Business Development, Twitter India & South Asia, comments, “We are delighted with the way Cricbuzz has used Twitter to deliver a comprehensive Cricket experience for its users across its properties on iOS, Android & web.  Supplementing live commentary on Cricbuzz with Tweets is clearly a compelling experience for sports fans. This underlines Twitter’s importance as an indispensable companion to live sport viewing. It also helps highlight how easily Twitter can be used by third party apps & portals to integrate seamlessly within their native product experience.”

Pankaj Chhaparwal, CEO, Cricbuzz.com said, “Cricbuzz is always looking for newer ways to deliver compelling cricket content to its users. A curated timeline of the most interesting and relevant tweets from players, experts and fans alike is an exciting addition which will provide an engaging experience to users while following a live game.”

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Canva acquires animation and AI startups Cavalry and MangoAI

The deals strengthen Canva’s push into enterprise and AI-led design workflows

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AUSTRALIA: Global visual communication platform Canva has stepped up its acquisition drive, buying UK-based 2D animation platform Cavalry and US-based AI startup MangoAI to deepen its AI-powered creative stack.

Cavalry, whose tools are used by brands including Amazon, Meta, Google and Netflix, will strengthen Canva’s motion design capabilities. The deal builds on Canva’s 2024 acquisition of Affinity, which has crossed four million downloads since launch. With Cavalry, Canva now counts seven Europe-based acquisitions, underscoring its global expansion strategy.

MangoAI, an early-stage startup focused on video advertising optimisation, will integrate its reinforcement learning systems into Canva AI. The move aims to enable brands to generate personalised marketing content in real time, cutting production cycles while improving campaign performance. MangoAI co-founder Vinith Misra will join Canva as reinforcement learning lead in its research lab.

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Canva co-founder and chief operating officer Cliff Obrecht said the acquisitions reflect the company’s ambition to make professional-grade creative tools more accessible without sidelining human creativity. The goal, he said, is to bring everything from vector to motion design into a single, integrated suite.

The company now reports 265 million active users, including 31 million paid subscribers, and $4 billion in annualised revenue, up 36 per cent year on year. The latest buys further position Canva against rivals such as Adobe and Apple’s Creator Studio as it pushes deeper into enterprise workflows.

Canva head of pro design marketing Liam Fisher, said AI is intended to act as a creative assistant rather than a replacement, reinforcing the primacy of craft and individual design judgement.

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