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Viacom18 looking at regional play and more channel launches: Bob Bakish

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MUMBAI: Viacom18, the equal joint venture company between Viacom and TV18, is looking at launching more channels, expanding into regional markets and creating content for new media.

Viacom is conducting a due diligence on the ETV general entertainment channels (GECs), Viacom International Media Networks President, CEO and Viacom18 board member Robert Bakish said today. "The regional markets are seeing fast growth," he added.

Indiantelevision.com was the first to report that TV18 had offered Viacom the option to buy 50 per cent stake in five ETV GECs and 24.5 per cent equity interest in ETV Telugu. If Viacom decides to buy stake, the ETV GECs would move to Viacom18.

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When asked about what kept the joint venture alive (the only surviving one in the M&E space between a global media giant and a local company), Bakish said that it is not enough to have a shared vision. “The success of a JV is all about having a cultural fit. Our venture has had challenges and we have been forced to evolve. We decided to get into film production. We launched more channels like Sonic. Then we created IndiaCast to take advantage of digitisation. We see an opportunity to export content from India. We created a channel in the UK, Rishtey, using content from Colors and MTV.”

The aim of Viacom partnering with Network18 was to make a local cultural connection. “In 2006 we realised that India offered opportunities we could not ignore. Viacom has resources but we felt the need for a local partner. JVs are a tradeoff. You don’t have complete control. Therefore it is important to have productive dialogue. In Korea, we have a JV with SBS which started a year ago,” said Bakish.

In India, the company realised that brand positioning would be key. Therefore the decision was taken to make Colors edgier and more of a risk taker. “The good news for India is that more local production money is coming in. Out of this will come quality content.” He also noted that a hit television format is the most valuable IP. “After all, a local version of ’Fear Factor’ played a key role in Colors’ launch and success.”

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Network18 Group CEO Sai Kumar said the joint venture had been helped by the alignment between the two companies in terms of the scale of ambition and challenges that would have to be met. He noted that IndiaCast has allowed for reverse migration. Colors is now in 70 countries. “It is not just about the channel going abroad. Even shows like Ballika Vadhu have been being picked up abroad,” he said.

Talking about new media, Sai Kumar said while platforms like OTT and VoD represent a risk and an opportunity, Viacom18 prefers to focus on the latter. Kumar noted that 13 years ago distribution became king as there was a lack of platforms to showcase content. Today the good news is that content is once again king. "The challenge today is that while consumption of content is at its highest it has gone multi device. The different platform windows are each a kingdom. With these platforms the possibility of milking content for revenue has gone up. The long tail will stand a better chance in the future,” he averred.

Kumar called IndiaCast the second phase of the JV partnership.

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“Indiacast has a global multiplatform mandate.” Bakish said. “Star and Zee surprised people by coming together. We responded by creating one entity and partnered with Disney UTV to unlock the value of digitisation. While Nickelodeon and Disney compete fiercely with each other globally, the fact is that you have to look at each country differently."

Referring to film business in India, Kumar noted that it is a great adjunct for Viacom18’s other businesses. “There are opportunities for synergies in our film business with Colors and other channels. At the same time, our exposure to film will be strategically limited. Having two films that are hits does not mean that the next three will also work. With each film you start from ground zero.”

Bakish noted that film production business is not for the faint at heart. “We had long conversations about why we were in the film production business. We have had hits and misses but that is the nature of the game. Not everything will work.”

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In terms of the challenges facing the media and entertainment industry, Bakish spoke about the lack of reliability in measurement globally due to multiple platforms. “India is great to do business in but it isn’t perfect. Could digitisation have happened sooner? Sure. Could Phase one of DAS have been a solid four cities? Sure! Phase two is now happening and the industry needs to keep up the pressure to see that things work”, he noted.

Kumar noted that advertising is now at its softest. Things will not change unless the measurement system improves. More homes for SEC A could help the niche genre, he added.

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Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

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MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

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                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

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Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

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