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TORF extends support to online gaming regulation

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NEW DELHI: With the Tamil Nadu government taking an increasingly hard line on online gambling, The Online Rummy Federation (TORF) has stated that it welcomes the move to regulate the sector. At the same time, it wants to ensure that any new regulation is not prohibitive and builds in protections for consumers and operations of legitimate operators. 

The statement comes in the wake of additional advocate general Sricharan Rangarajan informing the Madurai Bench of the Madras high court that the state government was actively considering regulating the online skill gaming sector.

 “The government is worried about the recent suicide reports related to online gaming. These recent events are of grave concern to TORF and its members. Over the last two years, TORF members have taken extraordinary and voluntary steps to self-regulate and give players the tools to play responsibly,” the federation said in a press note.

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The key areas of consideration will include: KYC verification; minimum age; player protection requirements; mandatory responsible playing features like setting daily monthly limits, self-exclusion etc; advertising guidelines; no BOTS on sites; SSL level encryption; and other such requirements to ensure player experience is safe, fair and enables responsible gaming.

The federation added, “We strongly feel that the government should regulate this sector to ensure only legitimate, legal operators who follow strict protocols are allowed to operate and a clear distinction drawn from those who try and operate above the law. Tens of thousands of players from Tamil Nadu enjoy playing online rummy safely and responsibly. Effective regulation will let the vast majority of the players who play responsibly continue to enjoy the game, protect the players that are vulnerable, and lead to substantial additional revenues for the government.”

It also suggested that the government of Tamil Nadu should set up a committee to review, discuss and propose a regulatory framework for games of skill, similar to Nagaland and Sikkim. A discussion for a proposal to regulate this industry can address many concerns including the following key points: setting time and monetary limits for players on a daily/weekly/monthly basis; stronger KYC checks and social profiling of users to ensure that players are financially stable adults; strict advertising standards to promote gaming as entertainment and not a way to earn money; an annual license fee and a player support contribution to help vulnerable players. 

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“TORF is committed to providing its full support to the government in creating a safe and responsible gaming industry. We have already made an official representation to the chief minister to kindly consider regulating the sector as a win-win solution,” promised CEO Sameer Barde. 

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Gaming

Konami concludes successful eFootball India campaign

Campaign featuring Rinku Singh, Varun Chakravarthy and other stars boosts engagement ahead of FIFA World Cup 2026.

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MUMBAI: When cricket meets football in the virtual world, even the biggest fans can’t help but score and Konami’s latest eFootball campaign in India has clearly hit the back of the net. Konami Digital Entertainment has successfully wrapped up its India campaign for eFootball, which brought together cricketers Rinku Singh and Varun Chakravarthy, actors Naslen Gafoor and Chandu Salim Kumar, and footballers Sahal Abdul Samad and Shubhasish Bose. The multi-star campaign generated strong excitement across gaming, football, and creator communities through social content, fan participation, and in-game engagement.

Building on the initial launch that featured a limited-time Lionel Messi card, the campaign united fan communities, lifestyle creators, football creators, and competitive eFootball influencers. It significantly expanded the game’s visibility and deepened engagement with fans across the country.

The campaign also saw thousands of entries submitted as part of its social media engagement challenge, reflecting high levels of community enthusiasm and active creator involvement.

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Looking ahead, Konami plans to build on this momentum with more eFootball experiences for Indian fans as the FIFA World Cup 2026 approaches. With global attention on the tournament set to rise, India will remain a key market for deepening community engagement and bringing fans closer to the action.

In a country that lives and breathes sport, Konami has shown that mixing real-world stars with virtual thrills is a winning formula leaving fans eagerly waiting for the next goal.

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