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To-be launched HD channels prove its relevance

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MUMBAI: High Definition is the way forward – the pitch for the same was made at technology seminar organised by FICCI, NASSCOM, TIE and e-Entertainment alliance held one day before the official inauguration of Frames 2003. On 13, March 2003, Avid Technologies’ Dan Germaine pointed out the increasing relevance of HD in the future scenario wherein HD TV channels will become the order of the day.

“There is a huge demand for HD from broadcasters particularly NHK and Discovery. Next year in Europe a completely HD dedicated channel Euro 1080 will launch,” Germaine stated. The company provides digital tools for film, video, audio, and broadcast.

 

Germaine started his presentation saying: ” Nearly 20 per cent of BBC’s production is being done in HD. More than 50 per cent of Avid’s revenue comes from HD. The good thing about it is that it gets back film tools for the filmmaker. One of the challenges I face is trying to demystify the technical aspects of the concept. I often find that many clients are not fully aware of what it involves.”

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Germaine illustrated his viewpoint by showing a picture where the aspect ratio was 16:9. “The pixels are square and so it was possible to drag and drop them. While HD can work with less brightness, you cannot get away with just lights in the background and then hope that the foreground will be illuminated as well, ” pointed out Germaine. “HD brings out the best in the worlds of film and television. It gives you the sleek look of film with the speed of processing of television,” he added.

Germaine also mentioned that with HD camcorders are becoming more accessible to many people and emerging as the new trend. In fact at next month’s NAB exhibition, there will be a huge variety of HD products on display which can be used both for recreational and business purposes. He said that the Thomson Viper Camera was an excellent example of a top end HD product.

He also elaborated on the advantages of HD saying: ” It is no longer restricted to seven mm rolls, It also allows instant playback of final media. It also allows facilitates a complete digital post-production process.

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“Do you want be a part of the audience or would you prefer writing the script?” was the pitch made by an executive from Cohezia. The company works in the areas of entertainment, business and technology.

The UK based company helps its clients in the different areas increase profits through the use of the latest technology. It combines the technical skills of a software house, the design skills of a creative agency, the business skills of a management consultancy and the cost effectiveness of an offshore outsourcing unit to create a new form of ‘hybrid’ company designed ground up for the new digital age.

“Previously technology was seen as expensive and cumbersome. The industry had a hands-off approach and it was mainly driven by technologists. It was also not easy to define the ROI (Return On Investment). Today, technology has entered a new world where you have smart phones. There are game consoles, which can be networked. So if one is stick in a traffic jam one can play a game on the mobile phone with a friend sitting in the next vehicle.. The infrastructure is growing at an incredibly rapid pace. Now you have PC tablets that recognise handwriting,” the executive said.

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The executive also pointed out that in the UK, several homes have ethernet cable installed beforehand which allows for telephony, gaming through a single gateway. He went on to elaborate on why technologists have to embrace change.

“Change is not a villain, You can run from it but you cannot hide. Rest assured you will be affected. Customers minds are being influenced all the time and the direction in towards which their inclinations go will determine you future. Therefore for profit to be rescued, the customer has to be monitored.”

He spoke about the roles of technology in an ever changing world. ” In this new world technology has a dual role. The content area has experienced a major boom. There are more television channels, films but at the same time the time span has reduced. Therefore the first goal is to constantly create richer environment experiences. The second is to lower the cost base as this will keep profit in good shape. Products must be able to harness the unique technologies being developed through research. The trick lies in knowing how to balance quality and risk. While the risk of a project shouldn’t go up it is imperative that quality not be compromised upon.”

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He mentioned wireless and broadband technology as areas where he saw significant potential for revenue growth. India has 12 million mobile phone users with a growth rate of 95 per cent. China is the leader with 150 million users. In fact, in China online gaming is driving more than half PC penetration.

“My advice to clients is that they should start with an integrated multi-platform strategy. It is extremely important to have a broad view keeping in mind different environments. For instance, it is not enough to just throw video onto the mobile phone. Service providers need to realise that viewing patterns, for someone on the go, are quite different from the person relaxing at home.”

 
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Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

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MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

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                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

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Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

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