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Post production segment moves focus to digital processes

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MUMBAI: The post production segment has moved focus from analogue to new age digital processes.

The Ficci KPMG report notes that the post production segment is poised for stupendous growth as Indian filmmakers discover the magic of digitisation. Technology has revolutionised the very process of filmmaking, especially at the post-production stage. This has given rise to a plethora of digital labs and studios in India catering to new age editing, Digital Intermediate (DI) and other digital processes.

The sector is currently estimated at Rs 15.5 billion and is expected to grow at a CAGR of 16 per cent by 2017. Key contributors to growth are established segments such as DI and also newer ones such as Restoration and Conversion. Additionally, the digital revolution has made the video editing work flow process quicker, from time-consuming (tape to tape) linear video editing to online editing suites and to computer hardware and video editing software such as Adobe Premier, Final Cut Pro, as well as the incorporation of Cloud technologies for storage and technology/software access.

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Colour correction via telecine on tapes for edit has replaced the traditional rushes printing process in the processing lab. The Steen beck method of editing analogue rush prints in a linear manner has given way to film editing on non-linear software-based systems such Avid/FCP. DI processes have moved up from 2K resolution to 4K resolution for greater detail and quality. The final deliverables for film outputs have increased from only analogue 35mm prints to Digital DCPs.

Meanwhile, the VFX industry, a rapidly evolving segment in India, is estimated at approximately Rs. 7.77 billion and can be broadly classified into the following verticals – movies, TV shows and advertisements. As the segment is still at a nascent stage and domestic consumption remains limited, with mainly low-end work being carried out in India, there is considerable dependence on outsourced projects from the US and the UK.

However, the domestic market is now witnessing bigger budget film releases and ad campaigns, for which players have increased spending on VFX so as to provide an enhanced visual experience for viewers. The segment registered 35 per cent growth over 2008-2012 and is expected to grow approx 20 per cent CAGR to reach Rs 19 billion in 2017.

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Technicolor India country head Biren Ghose notes that India has ascended to the top of the pyramid when it comes to CG animation/VFX productions. “MPC‘s ‘Life of Pi‘, ‘Prometheus‘ and ‘Skyfall‘; DreamWorks Dedicated Unit‘s – ‘Madagascar 3‘ and ‘Rise of the Guardians‘; Technicolor Animation‘s services in Mattel‘s ‘ Barbie And the Pink Shoes‘ and award winning episodic work for Nick on ‘Kung Fu Panda‘ and ‘Teenage Mutant Ninja Turtles‘ – is proof enough.”

On an average, Indian movies have limited budgets for visual / special effects. In India VFX budgets are considerably below international benchmarks, even as a percentage of production costs. The VFX budgets for Hollywood movies range from $ 3 million to $ 9 million, which could cover the cost of an average Indian movie. However, VFX budgets for Indian movies, including regional cinema, are showing an increasing trend and are expected to boost the segment. Also, spends by the ad industry on VFX have been increasing.

To create a 3D film, film-makers can either shoot films in 3D or shoot in 2D and later convert to 3D at the post-production stage. The latter approach is preferred as shooting in 3D is expensive, time-consuming and has limited flexibility and greater complexity in editing and adding VFX at the post-production stage.

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In 2012, ‘Star Wars I‘ and ‘Titanic‘ were re-released in 3D, generating box-office collections of $ 45 million and $ 54 million respectively. This indicates that there is a potential for 3D re-releases of older hits, especially given the relatively low conversion costs involved. After the release of ‘Avatar‘ in 2009, the number of 3D digital screens exploded worldwide from 3,800 in 2008 to approximately 43,000 in 2012. Also, in 2012 a deal was signed between China and US allowing 14 foreign made movies into China every year which is a 70 per cent increase in the current quota of 20 films. However, to qualify for the list the movies have to be in 3D or Imax technology. Ficci KPMG report has given the examples of companies like Prime focus which did 2D to 3D conversions for films like ‘Green Lantern‘ and ‘Clash of the Titans‘.

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Applications

Canva acquires animation and AI startups Cavalry and MangoAI

The deals strengthen Canva’s push into enterprise and AI-led design workflows

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AUSTRALIA: Global visual communication platform Canva has stepped up its acquisition drive, buying UK-based 2D animation platform Cavalry and US-based AI startup MangoAI to deepen its AI-powered creative stack.

Cavalry, whose tools are used by brands including Amazon, Meta, Google and Netflix, will strengthen Canva’s motion design capabilities. The deal builds on Canva’s 2024 acquisition of Affinity, which has crossed four million downloads since launch. With Cavalry, Canva now counts seven Europe-based acquisitions, underscoring its global expansion strategy.

MangoAI, an early-stage startup focused on video advertising optimisation, will integrate its reinforcement learning systems into Canva AI. The move aims to enable brands to generate personalised marketing content in real time, cutting production cycles while improving campaign performance. MangoAI co-founder Vinith Misra will join Canva as reinforcement learning lead in its research lab.

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Canva co-founder and chief operating officer Cliff Obrecht said the acquisitions reflect the company’s ambition to make professional-grade creative tools more accessible without sidelining human creativity. The goal, he said, is to bring everything from vector to motion design into a single, integrated suite.

The company now reports 265 million active users, including 31 million paid subscribers, and $4 billion in annualised revenue, up 36 per cent year on year. The latest buys further position Canva against rivals such as Adobe and Apple’s Creator Studio as it pushes deeper into enterprise workflows.

Canva head of pro design marketing Liam Fisher, said AI is intended to act as a creative assistant rather than a replacement, reinforcing the primacy of craft and individual design judgement.

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