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M&E industry lacks reliable data: Uday Shankar

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MUMBAI: For a $15 billion media and entertainment industry, the lack of reliable data is one of the major factors pulling down growth.

Star India CEO and chairman of the Ficci Media & Entertainment Committee Uday Shankar wondered how a fledgling industry could function without availability of acceptable data.

Urging stakeholders of M&E industry to set their house in order, Shankar said that there is lack of reliable data on audience measurement across verticals of the media and entertainment sector.

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"How can this industry function without a shared and non-controversial view of the most basic facts? Numbers are supposed to be the foundations of rational business decisions. How can we make decisions when professionals in the business of numbers can’t get their numbers straight?," he questioned.

The lack of reliable data is not limited to TAM, Shankar elaborated. "As a TV executive, I am surprised sometimes how I am even able to function. I do not know enough about my viewers – in fact, I don’t even know how many of them are there. There are 140 million cable and satellite homes but the measured universe is 62 million households."

Shankar also said that the country’s premier media agencies differ on a fact as basic as the size of the advertising market.

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He also pointed out that it‘s not just the television industry that suffers from lack of reliable data. In fact, the whole industry across verticals is functioning without proper data.

"The ambiguity in data for other sectors of the media and entertainment is no less. For instance, no film producer seems to know accurately how many people actually bought tickets to watch his film," Shankar averred.

Shankar also exhorted that there is a need for a change of mindset among stakeholders to take the industry to the next level.

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The M&E industry is a real economic enterprise and not just a vehicle of glitz and glamour, one that has the potential to solve the problem of unemployment by creating new jobs.

"The time has come for all of us to make sure that it is not just industry status that we seek; it is a fundamental change in mindset," Shankar said, while delivering his keynote address today at Ficc-Frames 2013, an annual media and entertainment conclave held in Mumbai.

He also said that the M&E industry is capable of creating employment and wealth much faster than most other sectors and has the ability to be a force multiplier, like it is in most countries.

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"It is particularly relevant in India because it can be an employment generator without massive public investments and without being hampered by the deficiencies of public infrastructure. Just to put things in perspective, as a $15 billion industry, we employ over 6 million people. This can be so much more significant and meaningful," he said.

He also bemoaned the fact that the industry despite the huge potential has not got the adequate support from government.

A case in point, Shankar said, was the government‘s recent decision to increase customs duty on Set Top Boxes, notwithstanding the fact that the cost of STBs will go up at a time when the country is moving towards mandatory cable television digitisation and impose withholding taxes on content rights

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"The lens often used to look at this industry is largely one of glamour and propaganda and the biggest debate is on how to control and contain it. As a result, the growth of M&E has not been supported by policy and regulatory initiatives," he added.

Emphasising that the industry is facing an imminent talent crunch, Shankar said: “We hide under the pretense of creativity and have convinced ourselves that creativity gives us the license to be informal and chaotic. It is this informality and chaos that has seeped into our approach to spotting and grooming talent. This is dangerous. We must realise that discipline and formality are not antithetical to creativity and if anything they are necessary ingredients to fostering the creative process.”

Shankar said efforts to curb free speech in a robust democracy like India is one of the biggest challenges that can potentially derail the industry from its trajectory. “When Satyamev Jayate points to weaknesses in the medical system, doctors are offended. When Jolly LLB creates a courtroom satire, lawyers are offended. Even when a precocious teenager posts a comment on Facebook, some people start baying for her blood,” he lamented.

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“What is interesting to me is that we all agree that the role of media is to question the status quo. But with the right to question must come the right to provoke and the right to offend.”

Shankar also set out the ambitious Rs 10 billion target for Indian movies. "We should work hard and strive for such success. If the stakeholders can come together, a lot can be achieved. We have seen that in the case of digitisation," Shankar said.

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Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

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MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

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                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

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Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

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