Kids
Karnataka sets sights on creative technology leadership following GAFX 2025
BENGALURU: The Karnataka government has unveiled ambitious plans to position the state as a global creative technology hub, announcing upcoming Esports Summit and Game Developers Conference events following the conclusion of the highly successful Bengaluru GAFX 2025.
The three-day conference, held at The Lalit Ashok and organised by the Department of Electronics, IT & Biotechnology and the Association of Bangalore Animation Industry (ABAI), attracted over 5,000 daily visitors and featured 100+ sessions with 200 speakers from ten countries.
“Karnataka is not just the IT, biotech, and skill capital of India—we are on our way to becoming the global creative capital,” declared information technology minister Priyank Kharge at the valedictory function. “With the right policies, incentives, and vision, we will transform India into a hub for creative technology.”
The minister outlined plans for significant investment in incubators, Centres of Excellence, and original intellectual property creation, inspired by the success of global entertainment giants like Disney and Marvel.
Karnataka’s AVGC-XR Finishing School has already trained over 842 students, while the state hosts 27 Digital Art Centres and represents 20 per cent of India’s Media & Entertainment market.
Several major announcements marked the event, including the animated debut of beloved comic character Suppandi, unveiled by actor Rana Daggubati. The character will stream on PowerKids TV, with Tinkle’s young female superhero WingStar also set for animation. The prestigious Uncle Pai Promising New Creator Award was launched, with Mahati Santhanakrishnan named inaugural recipient for her comic Hunting Monsters.
A significant partnership between Green Gold Animation (India) and TG Entertainment (UK) was announced to expand The Brilliant World of Tom Gates franchise across South Asia, focusing on licensing, merchandising, and animation production.
The conference proved particularly fruitful for business development, with the B2B Forum facilitating 395 letters of intent between companies. Fifteen top buyers engaged with 39 participating companies, with 40 intellectual properties showcased. The Investor Connect Program saw 29 investors from 22 companies meeting with 34 startups, offering crucial funding and mentorship opportunities.
The Skyesports Souvenir 2025 National Esports Championship featured four elite teams competing for a Rs 5 lakh prize pool, with Gods Reign crowned champions and Aakash “PH1NNN” Bose earning MVP honours. The competition showcased Counterstrike 2, confirmed as a title in the upcoming Olympic Esports Games 2026.
The AnimationXpress GEM Awards recognised industry excellence across gaming, esports, and metaverse categories. Notable winners included Bloom – A Puzzle Adventure (Best Casual Game), Indus Battle Royale (Best Mobile Game), and 1971: Indian Naval Front (Best Hardcore Game). SuperGaming claimed Game Studio of the Year, with Lucid Labs named Best Indie Studio.
Several strategic agreements were formalised, including an MoU between Uzbekistan and ABAI that will see delegations exchanged between the countries. The ABAI AVGC Centre of Excellence and Media & Entertainment Skills Council also partnered to advance skilling, incubation, and policy development.
A Digital Detox Center by the All India Gaming Federation was launched, while a special session on Bringing Moana 2 to Life offered behind-the-scenes insights into Disney’s advanced animation technologies, including Tonic for hair grooming and enhanced crowd simulation.
“There are tangible outcomes that will be an accelerator for India’s creative technology industries,” said Bengaluru GAFX chairman and ABAI president Biren Ghose. “GAFX 2025 has succeeded in highlighting the disruption that will enable studios, startups, and talent to make a lasting impact on the global stage.”
Kids
Mukta Arts and Green Gold ink MOU to animate iconic film IPs
Kalicharan, Karz, Hero, Karma, Ram Lakhan to spawn animated shows plus features.
MUMBAI: When classic hindi movie meets animation, the result is a fresh reel of nostalgia with a cartoon twist. Mukta Arts Ltd. and Green Gold Animation have signed a Memorandum of Understanding (MOU) to collaborate on animated shows and feature films drawn from Mukta Arts’ four-decade treasure trove of iconic IPs. The partnership taps Mukta’s SGM Animation Studio launched in 2025 as its dedicated animation and games arm and Green Gold’s proven track record in building scalable, homegrown franchises. Creative teams from both sides have already kicked off discussions, with the first project currently in development.
The slate will draw inspiration from landmark Mukta films including Kalicharan, Karz, Hero, Karma, Ram Lakhan, Khalnayak, Saudagar and Iqbal, plus character-led spin-offs from those universes. The aim is to reimagine these stories for today’s young, global audiences while preserving their emotional core.
Green Gold Animation (home of Chhota Bheem) founder and CEO Rajiv Chilaka said, “This partnership with SGM Studios allows us to apply our experience in building long-lasting animation IPs to a truly iconic film catalogue. Together, we aim to create animated worlds that are rooted in these legendary stories, yet designed to connect with today’s young, global audiences.”
Mukta Arts Ltd. filmmaker and founder Subhash Ghai added, “Mukta Arts has always believed in creating stories with lasting emotional value. Through animation, we are extending our IP into a new medium for the next generation.”
In an industry where timeless tales never go out of fashion, this collaboration promises to bring beloved characters back to life with a modern, animated glow proving that some stories are too good to stay in live-action. Stay tuned for the first animated frame to drop.








