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How ready is India for the digital disruption?

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MUMBAI: The Indian media and entertainment industry is enamoured by the possibilities that the digital world poses for it. Within digital, ‘video’ and ‘mobile’ seem to be most used and often abused words. To tap in and make the most of this ‘digital video’ revolution that  the country is set to see in 2016, several small and big players have rolled out or planned VOD or OTT services..

But is India ready for this digital disruption? Have those who are betting high on the success of the video business really taken into consideration the groundwork and infrastructure needed to actually make profit?  Moderator and Bloomberg TV India consulting editor Vikram Oza raised these questions at FICCI Frames 2016 during a panel discussion – ‘And the walls came tumbling down : Digital disruption.’ In front of him on the panel were  – SPN digital business EVP Uday Sodhi, Viacom18 Digital Ventures COO Gaurav Gandhi, HOOQ cofounder and content head Krishnan Rajagopalan, Arre COO Ajay Chacko and Elemental Tecnologies SVP Daniel Marshal  – each a pioneer of digital world in his own right.

Within the first fifteen minutes into the discussion, the audience had a good idea of where things stood in the digital video business. “While a fair bit of 3G and 4G is taking off, the industry is still at a nascent stage to make assumptions. Monetization, bandwidth and content needed to fall in place to set the groundwork going,” said Sodhi summing it up.

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When posed a query on bandwidth costs and subscription issues, Gandhi gave an optimistic perspective. “Currently the data prices are very high. So much of the consumption behaviour we are seeing will drastically change as the bandwidth opens up and becomes cheaper. We need to aim for a setting when data prices become part of everyone’s utility bill. That is when no one will hesitate from paying for an OTT service.”

Marshal added his take from his experience of the international market and how it played out there. “What I have observed in the US is that there are more users with multiple subscriptions since the combined cost is still less than what people used to pay for their cable subscriptions. If India has to really see the end of this convergence, adaptability and bandwidth needs to be worked on heavily,” he suggested.

Another variable that is a hindrance for digital convergence is the complicated and poor payment gateways. “It is true that in India the present payment gateway options are a major challenge to both the service provider and the consumers. From my experience, a huge part of willing consumers put off payments because of the payment method. It is indeed a big challenge and a part of it is that people are still hesitant to trust their money with online payments. Thus the adoption is lower. TRAI tried to deal with the issue by strengthening the security process in the transaction and sort of got overzealous with it, which is costing the industry in a different way. I would say it will take another 5 years for the payment options to be easy and secure and ready to handle the digital disruption,” Sodhi opined.

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With everyone jumping on the mobile video bandwagon and promising an on demand video service, was there a need for the players to differentiate their offerings? After all, according to Google research, the current range of smartphones in the market allowed users to have only few apps before their devices slowed down. While the industry remained a free market, this clearly meant that only few services would survive this tough competition and make their way to the users’ handsets.

To put matters into perspective, Gandhi said, “Currently 85 per cent of the content is owned between the five major TV networks and the two TV studios. The content offered by their OTT players may look homogenous because our first natural instinct is to put forth the existing content from our TV and movie library. But newer original content for the web is also being produced currently.”

Rajagopalan shared that his OTT service HOOQ, which already has a large presence in the international market, is banking on its large Hollywood movie library as the differentiating factor. “Apart from that we have also identified regional and smaller studios that don’t have a contract with major broadcasters’ networks in India to provide us with fresh content. So ours is an international and regional approach.”

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Acknowledging the need to create web only content, instead of banking on existing libraries, Chacko added, “What an audience individually consumes is different social viewing. The content itself needs to be disruptive if it were to survive these initial years of just investment and to break even eventually. Each player will work on its strengths and try everything and anything between micropayments (or pay per view revenue model) to ad-funded content.”

It is obvious from the discussions that there is a long way to go for India to reach a point when these OTT players can reap the optimum benefits of what they are sowing as investment today. Will they be able to make it through the dry years ahead until the infrastructure and country is ready? Is it worth the time and money that they are putting in?

Chacko addressed this with a simple comparison to the eCommerce markets. “Compared to the eCommerce business there is almost no customer acquisition cost when it comes to digital media. What we gain organically is what these eCommerce brands pay millions of dollars for. Therefore, with an almost zero marketing budget one can sustain oneself in the industry as long as one has strong content,” Chacko said.

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The panel also pointed out that digital video business paves way for an exponential growth. With better devices and network, the business will grow not just by tens but thousands so it made sense to invest in it.  

The moderator then rolled the ball in the panellists court by asking them if their advertisers were buying these arguments that they gave in favour of the OTT/ digital business. The panellists unanimously agreed that media planners and buyers were excited about this newly evolving media. They were happy about giving an alternative to their clients and so were the advertisers, given the measurability and reach the media gave them.

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Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

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MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

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                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

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Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

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