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FICCI Frames: Don’t ignore the numbers; investment experts tell filmmakers

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MUMBAI: A panel discussion on Making the Impossible Possible: Dating and Investor and Getting Funded,’ on the second day of the FICCI Frames 2015 saw the participants focussing on the key value drivers that investors look at.

 

The discussion, moderated by KPMG India Transactions and Restructuring director Girish Menon centred on finding money to release small, medium and regional cinema at a profit. The participants were NASSCOM co-founder and past chairman Saurabh Srivastava, Indian Angels Network CEO Padmaja Ruparel, Zodius Capital MD Gautam Patel, Blume Ventures Sanjay Nath and Idyabooster founder Nandini Mansinghka.  

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Srivastava spoke about how the success of investment in technology can be replicated in entertainment. “It’s all about venture capital,” he said.

 

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Today, the manner in which we communicate or travel, or even access healthcare and education has changed dramatically from a few years ago. This change has happened “because we found a way to finance innovation,” said Srivastava.

 

The old paradigm of low risk funding does not apply to innovative technology, which is high risk. So new investment models that fund several innovations at a time with high annualised returns came into the market and that made Google, Facebook and Twitter possible. That hasn’t happened with movies because the dynamics of the investment structure are flawed. “The success rate is low because if you have a scenario where you cannot take it to enough people, then a movie that could make money will not, and people will not take risks,” Srivastava added. In his opinion, this will change with the new technology that will disrupt how movies are made, distributed, and what screens they are made for.

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Ruparel shared her experience of two decades in the entrepreneur ecosystem. When she started, angel investment did not have the foothold that it has today. Start-ups today get a lot of backing. The work was hard, but it has brought them success. What worked for them was leveraging the expertise of “like minded people with different domain expertise to bring complementary strength.” They brought in huge value and created a mechanism where start-ups were able to thrive. “Dropping costs and new technology are enabling content to get aggressive, which is what angels and venture capitalists look for. The good thing is that entertainment has its own chutzpah,” she added.

 

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Nath agreed that the investment climate has matured with the new disruptive technology. Highlighting the challenges, he said that there is a gap between media and entertainment executives and venture capitalists. E-commerce, on the other hand, is more investor friendly. “Companies are easier to evaluate because of the transactions. Content companies haven’t got funded because of monetization,” said Nath.

 

Getting around monetisation will be a huge factor, he felt. He also saw a similarity in the movie or entertainment business and venture capitalism. Both are a ‘hits’ business. They talk to almost the same crowd, but there is a chasm in the way investors think, because the objective of investment is to make money.

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Mansinghka described her work as looking for a way “to reduce the entry barrier for people to invest in creative projects.” According to her, the challenges are that funding levels are higher, production houses are unwilling to experiment, and there is a differential in the primary objective of producers and investors. “When you go and pitch for money, you have to talk about numbers.” Without a change of mindset, investors will not come on board. She also felt that mere passion is not enough. “There has to be a business person who knows how to run this as a business that makes money,” she said.

 

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Echoing the same thoughts, Srivastava said, “The risk-reward scenario needs to make sense.” Investors are willing to take risks; those investments that succeed should bring in good returns. “Position yourself as a savvy filmmaker. Don’t look at 10 million, see what you can do for one or two million,” he advised.

 

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Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

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MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

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                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

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Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

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