GECs
Eve players stage giant online space battle
MUMBAI: For five hours on 28 July about 4,000 players took part in the epic battle between two of the game’s biggest alliances.
The two sides were fighting for control of resources within several of the game’s solar systems. Time was slowed down in the virtual universe to help servers cope with the huge numbers of players and ships.
The battle pitted spaceships belonging to CFC against those from the test alliance in a region of space known as 6VDT. It ended in victory for CFC.
Eve Online is a detailed space simulation that sees players fly spaceships through thousands of virtual star systems, seeking resources they can use to prosper. The resources can be found on planets and in asteroid fields or acquired through piracy or other underhand means. Ships vary in size from small trading vessels to giant capital ships.
Erlendur Thorsteinsson, one of Eve Online’s developers, confirmed in his tweet that the battle was the biggest ever seen in the game. At its peak the battle involved 4,070 pilots and their ships.
Game time was slowed to ten per cent of normal to lighten the load on servers working out who was shooting at whom. The pivotal moment in the battle took place two hours in, when CFC sent in a large fleet of capital ships – the most powerful in the game. Their arrival prompted many members of the test alliance to try to flee.
By the end of the conflict, thousands of ships are believed to have been destroyed. Their destruction has a real-world cost as the game’s internal currency can be bought with real money.
So far no-one has worked out the total value of the ships destroyed, but a far smaller battle earlier in 2013 laid waste to far fewer spacecraft that in total were estimated to be worth more than $15,000.
The giant battle was the culmination of a long campaign by CFC to force the test alliance out of 6VDT.
Some have speculated that it may be one of the first of a series of conflicts that seek to extinguish test.
GECs
Sony to launch Tum Ho Naa game show hosted by Rajeev Khandelwal
MUMBAI: Lights, camera… connection because this time, the game isn’t just about winning, it’s about who’s with you. Sony Pictures Networks India is gearing up to launch a new reality game show, Tum Ho Naa, expanding its unscripted slate with a format that promises both emotion and engagement.
The show will premiere soon on Sony Entertainment Television and stream on Sony LIV, with Rajeev Khandelwal stepping in as host. Known for his measured screen presence and selective choices, Khandelwal’s return to television adds a layer of familiarity and credibility to the upcoming format.
While specific details of the gameplay remain under wraps, the positioning suggests a reality format that leans as much on emotional resonance as it does on competition, an increasingly popular blend in Indian television, where audiences are gravitating towards content that offers both stakes and storytelling.
Khandelwal, reflecting on his return, noted that his choices have often been guided by instinct rather than convention, describing Tum Ho Naa as a project that feels “close to the heart”. His association also signals Sony’s continued focus on anchoring new formats with recognisable faces who bring both relatability and depth.
The launch comes at a time when broadcasters are doubling down on original non-fiction formats to drive appointment viewing, even as digital platforms expand parallel reach. By placing the show across both linear television and OTT, Sony appears to be aiming for a dual-audience strategy capturing traditional viewers while engaging digital-first consumers.
As the countdown to premiere begins, Tum Ho Naa positions itself not just as another game show, but as a reminder that sometimes, the biggest prize on screen isn’t the jackpot, it’s the journey shared along the way.






