Event Coverage
Challenges faced by the OTT players in India; the way ahead
MUMBAI: With the majority of the OTT players operating on a freemium model, subscriptions are enjoying a new prominence as a revenue model for digital content and apps. While India saw Ditto TV working on the subscription revenue model, Balaji is all set enter the digital space with its digital platform Alt Digital Media.
The panel discussion on ‘Cracking the money code- Challenges and solutions for Digital Subscription models’ at FICCI FRAMES 2016 discussed the revenue models and the profit generation formula for this sector. Industry stalwarts included VUClip CEO Nickhil Jakatdar, Nazara Technologies CEO Manish Agarwal, ALT Entertainment chief strategy officer Eklavya Bhattacharya, Eros Digital COO Karan Bedi and Spuul India CEO Rajiv Vaidya. The session was moderated by BBC World News presenter Ros Atkins.
After throwing light on the revenue models that each of the platforms followed, the panellists broadly discussed the revenue models that are followed in India with their positives and negatives and the various challenges that OTT was facing due to certain issues like infrastructure, piracy, etc.
Initiating the discussion with how the ‘freemium’ model helped the OTT platforms, VUClip’s Jakatdar said, “The thing with such an emerging market is that if you don’t give content for free to the viewers, they will switch to some other place where they are getting it. You need to have content beyond the subscription pay wall. For example, in Malaysia, we found that Korean content works well there and is extremely popular. We got the simulcast content rights for Korea which they had to pay for, but the library content was for free.”
He further added that, “We believe in micro payments which means that viewers can pay per content they view. This means that they can buy data for a single day and don’t have to pay a monthly subscription. This is working well for us.”
“Even as we use the freemium model, the free content for is important. If we look at the free content on the platforms as an ad-revenue driver, then we may find it difficult to sustain in this space ,” he further added.
Differing with Jakatdar, ALT Entertainment’s Bhattacharya opined, “I don’t agree that the consumers will move to a different platform if you charge them. That’s going happen if you provide the same content on different platforms. It is definitely a challenge to provide exclusive quality. People don’t want to watch free content. They want to watch good content. The key for such platforms is to target the most loyal audiences and to provide them good quality and exclusive content which they can’t resist to buy. If you are creating content and hoping that you can break-even on advertising, it’s not going to work out. If you are confident about your content, people will definitely pay for it irrespective of the cost. If you create content that the consumers can’t get anywhere, they will come to you.”
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.









