Event Coverage
Branding’s all about creating & communicating a message
MUMBAI: Branding is not just about marketing, but is also about creating an image, which communicates with clients and viewers alike. And, when it comes to a TV channel, branding becomes that much more important.
So, next time you see a TV channel creating a new brand identity through promos and advertisements or even a non-media company undertake a branding exercise, be assured that some serious work has gone behind the concept. It’s another thing that not all branding strategies manage to click and connect with viewers.
The importance of visuals and graphics on TV channels was well brought out at a Frames session, aptly and whackily titled ‘Around the World in 60 Minutes,’ by Promax Asia Director Monica Wong today.
During a presentation, laced liberally with visuals to back her assertions, Wong observed, “Television promotions at its best is vital to let the viewers watch the promos or ads and identify (with them) without swapping channels during the breaks.”
In the Indian scenario, it becomes more important because of the clutter in the TV space—- 178 channels vying for attention, according to her — in a market that has the potential to grow and be a big revenue earner.
Nevertheless, she said, it’s also important to learn interacting with prospective clients, or anyone else with whom one comes in contact as communication is part of a the business strategy too; just like communicating through branding exercise.
Stressing on various aspects of branding, which means a lot to the creators, marketers, planners etc., Wong said that conceptualisation of an idea, it’s scripting, and editing and mixing the sounds properly are all important ingredients.
Illustrating her point that good promos could be hard hitting too, Wong cited the example of a promo for a BBC programme, Hitting Home, which beams on the broadcaster’s domestic service in the UK.
The ad for this particular programme ran on a slow-motion format backwards (from last frame to the first frame). The ad featured a child crying and the last frame being parents sitting across a dinner table eating. Got the picture? It was about domestic violence.
“The BBC programme, projecting domestic violence, was chosen for its message being subtle, while the idea was comprehendible, which impacted the viewer,” Wong said.
In a yet another illustration, a Channel [V] promo, called Dance Space…, was taken up. The ad was conceptualised by thinking out of the box for something that is aired on the box. It had a man dancing in a glass case in the middle of the road watched by passers-by with amazement written all over their faces. To know and understand the experience of the man in the glass case, one has to step inside, which is done by passersby one by one.
The creative, according to Wong, was enough to conjure up images about space. The message: here is a channel that provides you, the viewer, with your own space with music and dance. The process of transforming and translating the idea into something worthwhile is essential, which is not possible without a proper script, Wong said, driving home the importance.
Sometime, Wong said, humour too is used very tellingly, to hammer in a point and cited the example of a Terminator film promo on Channel 5. The ad was shot in a bar where a young lady was awaiting for a blind date who turns out to be the Terminator (Arnie, who is now governor of Texas state in the US) asking not for a date, but the lady’s attire.
This promo, Wong said, was unique as it did not use footage from the film, but told viewers in an unusual way that the action sci-fi would air tonight and would be as good a blind date. “Blending humour is considered very essential to make viewers laughs,” Wong explained, adding that it leaves a stronger impression on people’s minds.
The session also dwelt on the importance of usage of songs in promos and other branding activities. An American crime-based programme show, Cops, was well illustrated with a song ‘Get(s) you one way or the other… ‘
At the end of it all — visuals, sound effects, et al — what was the
session trying to tell? A promo or a branding exercise is a team game where every player essays his or her part to the perfection with an aim to transform good words into equally good visuals. A synchronized game of moulding an idea, a script, a design, a marketing strategy and, above all, imagination into a shape that will communicate a message.
Is it all worth it? Wong feels it certainly is: “Proper branding creates loyalty.”
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.








