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ABAI: KAVGC Summit kicks off in Bengaluru

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BENGALURU: The Karnataka Animation, Visual Effects, Gaming and Comics (KAVGC) Summit organised by the Association of Bangalore Animation Industry (ABAI, in collaboration with the government of Karnataka kicked off in Bengaluru last evening. Indian as well as international stakeholders from the animation, visual effects, gaming and comics (AVGC) industry saw Karnataka’s minister for IT, BT and S&T S R Patil inaugurate the two day event at the Hotel Chancery Pavilion.

 

Amongst those present during the inaugural ceremony was the Karnataka government’s principal secretary, IT, BT and S&T I S N Prasad.

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During his inaugural speech, Patil said that Karnataka state government’s thrust was on capacity building for the KAVGC industry and wanted to make Karnataka and Bangalore the preferred KAVGC destination.  He informed that this year, globally the estimated $153 billion KAVGC had a CAGR of 10 per cent, while in India it was growing much faster at about 22 per cent CAGR and was expected to reach five billion dollars this year. He said that a state funded post production and processing facility similar to the ones in Mumbai and Chennai would soon be inaugurated in Karnataka.

 

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He further said the state government was willing to work with bodies such as Ficci that had made some progress in setting up the curriculum for education courses.

 

While echoing Patil, Prasad said that the state government was willing to listen to the KAVGC industry and act accordingly. “Karnataka will continue to lead the AVGC growth in India. We have partnered with a cross section of the digital content industries through ABAI,” said Prasad.

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Earlier, during his introductory remarks, ABAI president Biren Ghose set the tone for the summit when he said that the government and the ministry had been extremely strategic and extremely proactive in taking up a call from the industry.

 

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Speaking about the 2013 edition of KAVGC Summit, Ghose said, “The summit is meant to provide new direction to professionals and companies, highlighting growth and opportunity areas. It showcases our engagement with the academia, the government and industry and highlight the policy execution we have enabled as the roadmap for the next year.”

 

The second ‘ABAI Leadership Excellence Award’ was conferred to Rajiv Chikalapudi, the creative and business force behind India’s animated phenomenon ‘Chhota Bheem’.

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Chikalapudi, during his keynote address detailed the long journey by his company Green Gold Animation to create and sustain a genuine IP success story including successes in merchandising and licensing. Chikalapudi said that a number of companies had great IP ready, but were afraid to pitching them. He exhorted these companies to go out and showcase their products, citing his own example – Chotta Bheem had been rejected twice before it was accepted by Pogo channel.

 

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The second keynote speaker Dreamwroks Country head Damian Froberville described the progress of the Indian Unit of Dreamworks and also gave some insights into the Asian scenario for global services. Froberville also said that the convergence between films and gaming was very much on the cards, but had not yet reached there. He said that this mattered to the players in the industry because of increased reliance on service providers with more content and shorter timelines of a product; and a lot more flexibility with VFX players doing a larger portion of game work.

 

Among the other notable speakers and panelists included Greg Childs editorial director, The Children’s Media Conference; Jai Natarajan, Ceo, Xentrix Studios;  Owen Hurley, Creative head, Technicolor; Charles Gauthier Vice -consul and senior trade commissioner for India, Quebec office in Mumbai; Vsihal Dhupar, MD South Asia, NVDIA; Akhauri Sinha, MD, MPC, Bengaluru; Wil Braithwaite, Senior Applied Engineer-Digital Film, NVDIA; Ankur Bhasin; Ceo Bhasinsoft India Ltd; Vamsi Ayyagari, Management media professiona; AshishKulkarni, Ceo Reliance Animation.

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Notable additions to this year’s edition of KAVGC are the four Specialised Clinics – the IP Clinic; Technology Clinic; Co-production and Outsourcing Clinic; and the Pitching Clinic.

 

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The KAVGC Summit held annually for the last three years with the support of the government of Karnataka, continues to increase its focus on the business and industry of AVGC, aiming to provide a forum for knowledge sharing and improved connectivity among decision makers and stakeholders in the sector.

 

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Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

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MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

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                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

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Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

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