Connect with us

Digital Agencies

Digital movie marketing takes centre stage at Media Abby’s 2014

Published

on

MUMBAI: Hungama Digital Media Entertainment, South Asia’s largest digital entertainment and marketing company has been awarded a Gold Abby at the recently concluded Media Abby’s 2014. The company was awarded the “Best Use of Social Media” title for the social media campaign of Krrish 3, the biggest Indian superhero franchise.

 

With digital movie marketing taking centre stage at the Media Abby’s, the Krrish 3 campaign won accolades for attaining the highest reach any Bollywood movie has ever achieved across digital platforms along with several other firsts. 

Advertisement

 

To create a stir across digital platforms for the biggest superhero franchise in India, Hungama adopted a multi-pronged approach to expose every digital consumer to the movie and its various facets by creating a Krrish 3 website, a digital motion poster, social game, motion comic and mobile app along with using social media platforms like Twitter, Facebook, YouTube, etc.

 

Advertisement

On social media, Krrish 3 set new benchmarks in movie marketing by reaching out to 63 million fans across the globe, in addition to –

 

  • Being the first Bollywood movie page to be verified on Facebook with nearly 35 lakh ’Likes’

 

  • Right from the Facebook Live Chat with Krrish 3 actors to the release of digital comics, Facebook played an instrumental role in providing fans with information about Krrish 3

 

  • The film’s lead actor’s live chat had participation from 4.15 lakh fans from nearly 60 Countries

 

  • Krrish 3 also became the first Indian movie to have a collection of Facebook stickers

With more than 45,000 followers, Hungama created a unique campaign on Twitter as well

 

Advertisement
  • For the first time ever, Twitter users were asked to use their tweet-power to break a virtual wall that would unveil the first look of the much-awaited movie

 

  • The campaign kicked off with the film’s lead actor Hrithik Roshan tweeting about the #Krrish3FirstLook contest. Every tweet helped to break a brick, thereby giving a sneak peak of the first look

 

  •  The activity received over 2 lakh tweets in four days and trended worldwide for 3 consecutive days

 

  • The digital poster unveiling on Twitter achieved over 6 lakh views in just 3 days.

 

The Bollywood blockbuster was the first Indian movie to tie-up with Apple’s iTunes. iTunes had a separate destination page set up for Krrish 3, thereby increasing the reach. While, on YouTube, the theatrical trailer of Krrish 3 gained more than 12 million views within 10 days of its launch, beating the international record of several Hollywood films.

 

The Krrish 3 social game, developed in association with Microsoft, Hungama and Gameshastra, let users relive the superhero’s life; perform stunts and use gadgets and weapons to eliminate enemies. It became the most widely downloaded free game in the India with over 2 million global downloads on the Google Play Store and Apple iTunes Store.

Advertisement

 

Commenting on the campaign, Neeraj Roy, MD & CEO, Hungama Digital Media Entertainment said, “Krrish 3 was one of the biggest Bollywood films of 2013. The film was highly anticipated and tapping on to the enthusiasm, we at Hungama, created an extensive digital & social media campaign for the film. The campaign bagging the Gold award at Media Abby’s 2014 is very prestigious for us. To be awarded for the unique concepts assures us that digital movie marketing has a great scope and the digital medium is vital today in order to reach out to a broader audience.”

 

Advertisement

Delighted at the win, Hrithik Roshan said, “”We tried to use the social media to the max while promoting Krrish3 and I am really happy today that the campaign has bagged a Gold win at the Prestigious ABBY Goa Fest. I would like to thank our digital partners Team Hungama and Team Exceed for ideating the same and working in tandem to make Krrish3’s social media campaign a powerful one.” 

 

In addition to Krrish 3, Hungama Digital has recently worked on the digital campaigns for movies like Sholay 3D and Kochadaiiyaan The Legend.

Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Digital Agencies

GUEST COLUMN: Deepankar Das on the feedback problem slowing creative teams

Published

on

BENGALURU: For years, creative teams have learned to live with ambiguity. Vague comments, last-minute changes, feedback that arrives without context, clarity, or conviction. It became part of the job – something teams worked around rather than getting it solved.

But as we head into 2026, that tolerance is wearing thin.

Creative work today moves faster, scales wider, and involves more stakeholders than before. Teams are producing more content across more formats, often with distributed collaborators and tighter timelines. In this environment, guesswork is no longer a harmless inconvenience. It’s a cost – to time, to budgets, and to creative mindspace.

Advertisement

The real problem isn’t feedback, it’s how it’s given

Most creative professionals you see today will tell you they’re not against feedback. In fact, they rely on it. Good feedback sharpens ideas, strengthens execution, and pushes work forward. The problem is ‘unclear’ feedback. When someone says “this doesn’t feel right” without context, they aren’t just revising – they’re basically decoding. They’re guessing what the problem might be, trying different directions, and burning time in the process. Multiply that by a few stakeholders and a few rounds, and suddenly days disappear.

In 2026, when teams are expected to deliver faster without compromising quality, interpretation is a luxury most can’t afford.

Advertisement

Scale has changed rverything

Creative projects used to be smaller and simpler. A designer, a manager, maybe one client contact. Feedback loops were short, even if they weren’t perfect.

Today, the same project might involve internal marketing teams, agencies, freelancers, brand reviewers, and regional teams. Everyone has a say. Everyone leaves comments. And often, those comments don’t agree. More people reviewing work means alignment matters more than ever. Clear feedback isn’t just about being nice to creative teams, it’s about keeping projects moving when complexity increases.

Advertisement

Guesswork quietly wears teams down

One of the less talked-about impacts of unclear feedback is what it does to people.

When feedback is vague or contradictory, creatives second-guess their decisions. They hesitate. They overwork. They keep extra time buffers “just in case.” Over time, confidence drops. Ownership fades. Work becomes safer, not stronger. Creative energy gets spent on managing uncertainty instead of pushing ideas forward. And in an industry already grappling with burnout, unclear feedback adds unnecessary mental load.

Advertisement

Actionable feedback is a shared skill

Clear feedback doesn’t mean controlling creative decisions or dictating every detail. It means being specific enough that someone knows what to do next.

Actionable feedback answers three basic questions:

Advertisement

What exactly needs attention? 
Why does it matter? 
What outcome are we aiming for?
This applies whether you’re reviewing a video frame, a design layout, or a copy draft.  The clearer the feedback, the fewer follow-ups it creates. In 2026, teams that treat feedback as a skill and not an afterthought, will move faster with less friction.

Tools shape behaviour (whether we admit it or not)

The way feedback is delivered is often dictated by the tools teams use. Comments buried in long email threads, messages split across chat apps, or notes detached from the actual work all contribute to confusion.

Advertisement

When feedback lives outside the work, context often gets lost. When it’s disconnected from versions and timelines, decisions get questioned. When it’s scattered, accountability disappears. More teams are starting to realise that feedback problems aren’t just communication issues, they’re workflow issues. How work moves between people matters just as much as the work itself.

From Opinions To Alignment
One of the biggest shifts happening in creative teams is a move away from purely opinion-driven feedback. Instead of “I like this” or “I don’t,” teams are asking better questions:

●       Does this meet the brief?

Advertisement

●       Does this solve the problem?

●       Does this align with the goal?

This change reduces unnecessary back-and-forth and helps feedback feel less personal and more productive. It also makes decisions easier to explain and defend. As creative work becomes more strategic, feedback has to support that shift.

Advertisement

2026 Is About Fewer Loops, Not Faster Loops

There’s a misconception that speed means moving through feedback cycles faster. In reality, the most creative teams aren’t just accelerating loops, they’re reducing them. Clear, actionable feedback upfront leads to fewer revisions later. Clear approval stages prevent last-minute surprises. Clear decisions stop work from circling endlessly.

In 2026, efficiency won’t come from working harder or longer. It will come from designing workflows that respect creative time and attention.

Advertisement

Ending guesswork is a mindset change

Ultimately, ending creative guesswork isn’t just about better tools or processes. It’s about mindset. It’s about recognising that clarity is an act of respect – for the work, for the people doing it, for the time invested and for the mindspace used. It’s about moving from “figure it out” to “here’s what we’re aiming for.”

Creative teams that embrace this shift will find themselves not only delivering faster, but also enjoying the process more. And in an industry built on imagination, that might be the most valuable outcome of all.

Advertisement
Continue Reading

Advertisement News18
Advertisement All three Media
Advertisement Whtasapp
Advertisement Year Enders

Copyright © 2026 Indian Television Dot Com PVT LTD

This will close in 10 seconds

×