Digital Agencies
Blink Digital brings Blenders Pride Glassware Fashion Tour into the Metaverse
Mumbai: Blink Digital, an independent digital agency, created the Blenders Pride Glassware Fashion Tour Park on Decentraland for the Blenders Pride Glassware Fashion Tour 2022, where users could experience fashion like never before. The Blenders Pride Glassware Fashion Tour reinvented its legacy with a more modern, inclusive, and innovative approach and blended fashion with technology, accounting for, on average, over 64 per cent of the traffic on Decentraland during the campaign period.
For its 16th edition, Blenders Pride Glassware Fashion Tour partnered with Blink Digital to hop on the metaverse trend and obtain the first-mover advantage in comparison to other global players. Blink Digital created the entire Blenders Pride Glassware Fashion Tour Park experience, including the multi-platform strategy, Discord server, and influencer activities. The Fashion Tour Park comprised several zones – starting with the lounge area, which displayed information on Blenders Pride Glassware Fashion Tour Park and highlighted all its activities and events. This is where users could claim a free “Proof of Attendance NFT.” The Designer & Trial Zone, where users got a chance to try on and purchase one-of-a-kind wearable NFTs based on designs by designers like Shantanu and Nikhil, Amit Aggarwal, Falguni Shane Peacock, and Kunal Rawal; the purchase of these NFTs entitled the user to get that exclusive outfit in the real world, thereby allowing them to sync their digital and physical presences. In the Ramp area, users also had the opportunity to be a showstopper and walk the ramp, with the paparazzi snapping away. Users could also watch live streams of the on-ground events here while simultaneously interacting with other metaverse attendees. Last but not least, there were distinctive selfie spots at various locations in the Fashion Park for visitors to capture selfies and share them on social media, with floating selfie points hovering above the Fashion Park, providing unmissable views.
The headline event of the Fashion Park was the metaverse fashion show. Showcasing the “This is not a T-shirt” project, the fashion show featured 60 real-world outfits created by India’s designers and labels and allowed users to experience fashion in the Metaverse like never before. The fashion show was the embodiment of the principles of the Blenders Pride Glassware Fashion Tour, with diversity and inclusivity at its core. The ramp models were created to represent various backgrounds, including LGBTQIA+, body positivity, and people of determination. The Fashion Park also offered fun activities such as the Metaverse Treasure Hunt, a metaverse-native event where the clues were strewn across the Fashion Park and users had to solve and collect them to be eligible to win amazing prizes like an iPhone 13, headphones and online shopping vouchers. All in all, the Fashion Park saw over 41,000 park interactions and over 800 unique participants in the Treasure Hunt.
Another extension of the Fashion Tour Park was the “Step into the Metaverse” booth, which was available to visitors attending the on-ground shows. These visitors had the chance to try on and even purchase the Metaverse wearables that were available in the Designer & Trial Zone in real time using AR technology, thereby creating a seamless phygital experience.
Speaking about the exciting new metaverse experience, Pernod Ricard India chief marketing officer Kartik Mohindra said, “The 16th edition of Blenders Pride Glassware Fashion Tour will set the foundation for a new era in fashion and lifestyle. The fashion world is ever-evolving, and the Fashion Tour has always led this wave of evolution in India. Taking the Fashion Tour to the metaverse is not just a first-of-its-kind initiative for the industry, but it’s our interpretation to make the tour more inclusive, accessible and futuristic, by allowing young audiences to experience Fashion Tour in an immersive way like they have never before. It is a part of our journey of celebrating the ‘Pride’ of today’s youth, with newfound vigor and vision.”
Pernod Ricard India chief digital officer Pierre de Greef said, “Digital technology has really shaped how consumers engage with their passion be it sports, entertainment and fashion is no different. Taking Blenders Pride Glassware Fashion Tour to the Metaverse in collaboration with Blink Digital was not only about creating a virtual platform by stepping into the web3 world but also reshaping how our consumers are experiencing it. With our Metaverse partner’s support, we were able to create immersive, walkable arenas, exclusive NFT wearables for consumers to purchase, a treasure hunt to engage consumers and also launched India’s first Metaverse Fashion Tour.”
Speaking at the association, Blink Digital founder and COO Rikki Agarwal said, “Blenders Pride Glassware Fashion Tour has taken a giant leap in blending fashion with technology to bring to users an immersive and far-reaching experience. This futuristic approach will not just draw fashion enthusiasts to the metaverse but also lure curious minds to get a first-hand experience. We are grateful to the Blenders Pride Fashion Tour for believing in our capabilities and giving us yet another chance to showcase our expertise. Our aim is to create a seamless yet memorable experience for our brands and, more importantly, their users, to stand out from the crowd.”
Digital Agencies
GUEST COLUMN: Deepankar Das on the feedback problem slowing creative teams
BENGALURU: For years, creative teams have learned to live with ambiguity. Vague comments, last-minute changes, feedback that arrives without context, clarity, or conviction. It became part of the job – something teams worked around rather than getting it solved.
But as we head into 2026, that tolerance is wearing thin.
Creative work today moves faster, scales wider, and involves more stakeholders than before. Teams are producing more content across more formats, often with distributed collaborators and tighter timelines. In this environment, guesswork is no longer a harmless inconvenience. It’s a cost – to time, to budgets, and to creative mindspace.
The real problem isn’t feedback, it’s how it’s given
Most creative professionals you see today will tell you they’re not against feedback. In fact, they rely on it. Good feedback sharpens ideas, strengthens execution, and pushes work forward. The problem is ‘unclear’ feedback. When someone says “this doesn’t feel right” without context, they aren’t just revising – they’re basically decoding. They’re guessing what the problem might be, trying different directions, and burning time in the process. Multiply that by a few stakeholders and a few rounds, and suddenly days disappear.
In 2026, when teams are expected to deliver faster without compromising quality, interpretation is a luxury most can’t afford.
Scale has changed rverything
Creative projects used to be smaller and simpler. A designer, a manager, maybe one client contact. Feedback loops were short, even if they weren’t perfect.
Today, the same project might involve internal marketing teams, agencies, freelancers, brand reviewers, and regional teams. Everyone has a say. Everyone leaves comments. And often, those comments don’t agree. More people reviewing work means alignment matters more than ever. Clear feedback isn’t just about being nice to creative teams, it’s about keeping projects moving when complexity increases.
Guesswork quietly wears teams down
One of the less talked-about impacts of unclear feedback is what it does to people.
When feedback is vague or contradictory, creatives second-guess their decisions. They hesitate. They overwork. They keep extra time buffers “just in case.” Over time, confidence drops. Ownership fades. Work becomes safer, not stronger. Creative energy gets spent on managing uncertainty instead of pushing ideas forward. And in an industry already grappling with burnout, unclear feedback adds unnecessary mental load.
Actionable feedback is a shared skill
Clear feedback doesn’t mean controlling creative decisions or dictating every detail. It means being specific enough that someone knows what to do next.
Actionable feedback answers three basic questions:
What exactly needs attention?
Why does it matter?
What outcome are we aiming for?
This applies whether you’re reviewing a video frame, a design layout, or a copy draft. The clearer the feedback, the fewer follow-ups it creates. In 2026, teams that treat feedback as a skill and not an afterthought, will move faster with less friction.
Tools shape behaviour (whether we admit it or not)
The way feedback is delivered is often dictated by the tools teams use. Comments buried in long email threads, messages split across chat apps, or notes detached from the actual work all contribute to confusion.
When feedback lives outside the work, context often gets lost. When it’s disconnected from versions and timelines, decisions get questioned. When it’s scattered, accountability disappears. More teams are starting to realise that feedback problems aren’t just communication issues, they’re workflow issues. How work moves between people matters just as much as the work itself.
From Opinions To Alignment
One of the biggest shifts happening in creative teams is a move away from purely opinion-driven feedback. Instead of “I like this” or “I don’t,” teams are asking better questions:
● Does this meet the brief?
● Does this solve the problem?
● Does this align with the goal?
This change reduces unnecessary back-and-forth and helps feedback feel less personal and more productive. It also makes decisions easier to explain and defend. As creative work becomes more strategic, feedback has to support that shift.
2026 Is About Fewer Loops, Not Faster Loops
There’s a misconception that speed means moving through feedback cycles faster. In reality, the most creative teams aren’t just accelerating loops, they’re reducing them. Clear, actionable feedback upfront leads to fewer revisions later. Clear approval stages prevent last-minute surprises. Clear decisions stop work from circling endlessly.
In 2026, efficiency won’t come from working harder or longer. It will come from designing workflows that respect creative time and attention.
Ending guesswork is a mindset change
Ultimately, ending creative guesswork isn’t just about better tools or processes. It’s about mindset. It’s about recognising that clarity is an act of respect – for the work, for the people doing it, for the time invested and for the mindspace used. It’s about moving from “figure it out” to “here’s what we’re aiming for.”
Creative teams that embrace this shift will find themselves not only delivering faster, but also enjoying the process more. And in an industry built on imagination, that might be the most valuable outcome of all.








