Executive Dossier
“The possibilities of 3D Plus technology are endless…”: Dheeraj Kumar Television and film producer
With one foot planted firmly on the mythological and another on the social, production house Creative Eye has slowly and steadily climbed its way up the commercial ladder. From a nearly 100 per cent dependence on Doordarshan for telecasting its shows, the company has curbed its relationship with the pubcaster and is reaching out to satellite channels as well.
Despite a few wrong moves like announcing feature films that never got made, the company is moving along steadily, confident in the belief that while the days of the soap and the thriller may wax and wane, the mytho is eternal. Promoter Dheeraj Kumar, who wisely moved from an acting career to that in production, is now sitting pretty on a patent for an indigenously developed 3D technology that he says can also be applied to Indian television. Excerpts of a chat with indiantelevision.com’s Aparna Joshi:
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Why has Creative Eye launched into a 3 D feature film at this juncture? |
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Is Creative Eye’s focus then moving away from television to cinema? Is it feasible to supply all the glasses which would be required for viewing 3D television programming? |
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Why did you choose a magical theme for Aabra Ka Dabra, a theme that has already been taken up in ‘Chhota Chetan’ and ‘Chhota Jadugar’? |
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How much of the budget has been taken up by the technology used? |
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Are you worried that the implementation of CAS will push down production budgets? Of course, the FTA channels will benefit in the meantime. And everyone will try to put in more creativity to come up with original programming. |
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What is the current ratio of shows Creative Eye has on DD and satellite channels? |
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Last year, Creative Eye announced that three feature films would be launched. None of these materialised but you have now shifted to the making of a 3D film. |
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While your mythologicals and socials have been popular on television, why have you not ventured into the telefilm arena? |
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What was the point of having an ideation cell within your set up? |
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Do you feel the heat if channels interfere with your working style or suggest changes in your storyline? |
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Executive Dossier
Game on, fame on as Good Game hunts India’s first global gaming star
MUMBAI: Game faces on, pressure high India’s gaming ambitions are levelling up. Good Game, billed as the world’s first as-live global gaming reality show, has officially launched in India with a bold mission: to crown the country’s first Global Gaming Superstar.
Blending esports with mainstream entertainment, the show brings together competitive gaming, creativity and on-camera performance in a format that tests more than just joystick skills. Contestants will be judged on gameplay, screen presence and their ability to perform under pressure, reflecting how gaming has evolved from pastime to profession and pop culture currency.
Fronting the show are three high-profile ambassadors: actor and entrepreneur Samantha Ruth Prabhu, Indian cricket star Rishabh Pant, and gaming creator Ujjwal Chaurasia. The winner will take home Rs 1 crore ($100,000) among the largest prize pools for any Indian reality show along with the chance to represent India on a global stage.
Backed by a planned annual investment of up to Rs 100 crore, Good Game is also courting brand partners, promising a minimum reach of 500 million among India’s core youth audience. The creators position the show as a bridge between entertainment and interactive culture, offering long-format content, community engagement and commercial scale.
Auditions are now open to Indian citizens aged 18 and above, inviting amateur and professional gamers, creators and performers alike. Shortlisted candidates will be called for in-person auditions in Mumbai on 14 and 15 February, and in Delhi on 28 February and 1 March 2026.
With big money, big names and even bigger ambition, Good Game signals a shift in how India views gaming not just as play, but as performance, profession and prime-time spectacle.










