iWorld
Gaming poised to emerge as a viable source of income in India
Mumbai: A first-of-its-kind study on online gamers in India has revealed the growing trend of gaming emerging as a career option in India and not just being limited to a means of entertainment. Based on the study, 83 per cent of the respondents consider gaming as either a primary or secondary source of income, highlighting the paradigm shift towards gaming being a viable option that can be pursued professionally. Out of this, 39 per cent consider gaming as a primary source and 44 per cent as a secondary source of income. The study also highlights how gamers have been able to garner better earnings with improved skill sets, and practicing gaming has also encouraged them to take it up as a profession. This new gaming segment, Paid Competitive Gaming (PCG), is poised to be one of the fastest-growing segments and is set to reach $16B by 2024, according to a recent report by Newzoo and MPL.
Another key insight revealed by the study shows how the popular mobile games played by Indians range across Puzzle, board games and adventure sports as the top choices across demographics and levels of engagement. While AAA games are the preferred choice for gamers aged 16-25, seasoned players gravitate towards Poker, Rummy, Carrom and Puzzles.
The study also delves deep into the attitude and preferences of gamers in India and shares important data on required skills, family and social support, professional gaming, and the impact of regulations. The study has been conducted by EPWA in collaboration with the Centre for Justice through Technology (CJT), Vinayaka Mission’s Law School, and Research Foundation-DU Chennai. This qualitative study held in-depth interviews with casual and professional gamers, including online fantasy sports players, and esports professionals, including poker, from across the country.
Contrary to the negative behavioral attributes commonly associated with gaming, the study highlights how the world of online gaming focuses on dedication and commitment. These gamers spend 10-20 hours per week actively engaging in their craft. Interestingly, 77 per cent of those who push the boundaries and achieve maximum gaming hours fall within the age range of 16-25. Success in online gaming also demands a set of essential skills like Analytical skills (97 per cent), concentration (87 per cent), and creativity (69 per cent).
Family and social support prove to be diverse landscapes within the gaming community. While 71 per cent of respondents initially encountered low family support, 17 per cent experienced moderate backing, and only 12 per cent experienced familial encouragement when venturing into online gaming. The study also highlighted how family and social support increases as gamers not only begin to earn from gaming but also display focus and commitment to continue to hone their skills.
Bringing out insights on the earning potential of professional gamers, the study shows how they rely on a diverse array of income sources ranging from Gamer contracts (51 per cent), sponsorships (14 per cent), streaming (5 per cent), content creation (9 per cent), and coaching (21 per cent).
On the impact of regulations on the online gaming landscape, the study showcases concerns raised by the gamers highlighting how 89 per cent feel high tax through GST & TDS has increased their cost of playing and may force them to seek a remedy through alternate platforms if GST is increased further. The criminalisation of players by state governments & absence of uniform regulations has also been reported as a key concern, with 62 per cent of the gamers being affected by the approach taken by many state governments like Tamil Nadu, Telangana, Andhra Pradesh, Odisha and Assam. The study further delves into the social aspects and the resultant impact on online gamers. Lack of clarity on games of skill and games of chance has led to misconceptions and social stigma, especially for those who play professionally. 71 per cent of the pool have reported low family support as a result of this.
Finally, the study also highlights the need for a conducive and certain regulatory framework to safeguard user rights and promote responsible gaming, ensuring the sector’s potential is realised.
iWorld
WhatsApp may soon let users to pick who sees their status updates
The messaging giant is borrowing a page from Instagram’s playbook as it pushes to give users finer control over their social circles.
CALIFORNIA: WhatsApp is quietly working on a feature that could make its Status function considerably smarter and considerably more private.
According to reports from beta tracking platforms, the app is testing a tool called Status lists, which would allow users to create named groups such as close friends, family and colleagues, and control precisely which group sees each update. It is a meaningful step up from the platform’s current blunt instruments, which offer only three options: share with all contacts, exclude specific people, or manually select individuals each time.
The new feature draws an obvious comparison with Instagram’s Close Friends function, and the resemblance is unlikely to be accidental. Both platforms sit within Meta’s family, and the company has been nudging them toward a common logic of audience segmentation for some time.
The move also fits neatly into WhatsApp’s broader privacy push. The platform has been rolling out enhanced chat protections and is exploring the introduction of usernames, which would allow users to connect without exchanging phone numbers. Status lists extend that philosophy from messaging into broadcasting.
Meanwhile, Status itself has been evolving well beyond its origins as a simple photo-and-text slideshow. The feature now supports music stickers, collages, longer videos and interactive elements, pushing it closer to the social-media-style story format pioneered by Snapchat and refined by Instagram. In that context, finer audience controls are not merely a privacy feature. They are a precondition for people sharing more.
The feature remains in development and has not been confirmed for release. WhatsApp routinely tests tools that are later modified or quietly shelved. But the direction of travel is clear: the app wants Status to be a destination, not an afterthought. Letting users decide exactly who is in the audience is how it gets there.








