Connect with us

MAM

Global entertainment, media industry spend to reach $1.4 trillion in 2007 :PwC

Published

on

NEW YORK: The global entertainment and media industry spending will surpass $1.1 trillion this year, 3.7 per cent higher than its 2002 level, according to PricewaterhouseCoopers (PwC).
 

This will happen despite the softness in the world economy, increased military and security spending, the prolonged lead-up to conflict followed by the war in Iraq and the SARS epidemic.

PricewaterhouseCoopers forecasts that global entertainment and media spending will reach a record $1.4 trillion in 2007 for a 4.8 per cent compound annual growth rate (CAGR) over the next five years.

Advertisement

These predictions were published in the latest edition of the annual PricewaterhouseCoopers Entertainment And Media Outlook: 2003-2007, North America (with a global overview).

PricewaterhouseCoopers’ entertainment and media practice global leader Kevin Carton says, “Essentially, digital adoption both give and take away. New products and services generated by digital technology and broadband will drive market growth. However, in the near term, digitisation will cannibalise existing revenues and piracy threatens new digital content business models.”

Defense spending and ad growth: The report states that several key drivers will affect the industry worldwide during the next five years. Specifically, increased investment in defense and security will bring an end to the so-called “economic peace dividend” that has benefited advertising growth and consumer industries such as entertainment and media. New global realities will result in ad spending growing at a slower rate than Gross Domestic Product (GDP) as more financial and manpower resources are digested by defense needs.

Advertisement

With military costs beginning to account for a larger slice of the GDP pie, consumer costs will be driven higher throughout the global economy, and content producers will find it easier to pass along price increases. The resulting higher spending rates will boost global consumer/end-user spending on entertainment and media to nearly $1.4 trillion in 2007.

Industry rebound forecasted: The resiliency of the entertainment and media sector is evidenced by the global advertising’s rebound from recent weakness, boosted by solid category increases in television, radio and out-of-home advertising.

Also contributing to the turnaround will be: a resurgence of Internet advertising as new metrics offer “reach-and-frequency” figures that empower media buyers to increase spending; and, a significant boost in ad dollars generated by the 2004 Olympics. In fact, global advertising spending in entertainment and media will soar to $375 billion in 2007, increasing at a 4.1 per cent CAGR for the 2003-2007 period covered by the Outlook survey.

Advertisement

PwC forecasts that spurred by broadband, next-generation technologies will significantly strengthen growth opportunities for television distribution, video games, Internet access and home video (bolstered by the DVD format). The firm sees the broadband universe experiencing unprecedented expansion — nearing 30 per cent compound annual growth — as penetration more than triples during the five-year period. Globally, more than 153 million households will be broadband-enabled by 2007.

PwC also forecasts double-digit CAGR increases for video games, Internet access and satellite radio. In fact, video games will emerge as the fastest growing industry segment — outpacing Internet advertising and access spending.

US continues to lead in entertainment and media spending : Overall, the US marketplace — at $479 billion, representing 44 per cent of global spending — will continue to be the industry’s largest.

Advertisement

In terms of category shifts, the current economic environment favours media with a broader demographic audience reach. This factor makes broadcast television networks more attractive to advertisers who will move some resources away from cable even though collectively, cable now attracts a larger audience. However, as cable networks begin to produce more original programming, they will draw larger audiences and vie for greater advertising dollars.

By the end of the five-year period, cable operators and telephone companies will have emerged as the dominant Internet service providers (ISPs). Evolution in the Internet advertising and access spending marketplace will continue. In the US, Internet advertising will rebound from its 23 per cent decline over the past two years and grow at an average annual rate of 8.1 per cent through 2007.

US broadcast and cable television advertising will grow at a 5.7 per cent average annual rate, reaching $37.4 billion by 2007. The growth of direct broadcast satellite (DBS) households continues to be one of the biggest stories for the television distribution category. Digital cable, which grew on the strength of attracting “early adopters,” has been levelling as consumers resist higher priced subscriptions. Aggressively offering lower prices, free dishes, and carriage of major market local stations, DBS is poaching cable subscribers leading to an 8.4 per cent average annual increase in satellite TV households during the next five years.

Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

MAM

ASCI study uncovers how Gen Alpha navigates ads in endless digital feeds

‘What the Sigma?’ ethnographic report maps blurred boundaries between content and commerce for 7–15-year-olds.

Published

on

MUMBAI: Gen Alpha isn’t scrolling through the internet, they’re living rent-free inside its never-ending dopamine drip, and the ads have already moved in next door. The Advertising Standards Council of India (ASCI) Academy, partnering with Futurebrands Consulting, has published ‘What the Sigma?’, an immersive ethnographic study that maps how Indian children aged 7–15 (Generation Alpha) consume, interpret and live alongside media and commercial messaging in a hyper-digital environment.

The research draws on in-home interviews, sibling and peer conversations, and discussions with parents, teachers, counsellors, psychologists, marketers and kidfluencers across six cities. It examines not only what children watch but how algorithms, content creators, peers and parents shape their relationship with the constant stream of shorts, vlogs, gameplay, memes, sponsored posts and ‘kid-ified’ adult material.

Five core themes emerged:

Advertisement
  1. Discontinuous Generation, Gen Alpha is not growing up alongside the internet, they are growing up inside it. Cultural references, humour, aesthetics and language sync globally in real time, often leaving adults functionally illiterate in their children’s world. A reference that lands instantly for a 10-year-old in Mumbai or Visakhapatnam feels opaque or disjointed to most parents.
  2. Authority Vacuum, Parents and teachers frequently lose cultural fluency in digital spaces. The algorithm responsive, inexhaustible and perfectly attuned to preferences becomes the most attentive presence in many children’s daily lives. Rules around screen time feel increasingly difficult to enforce when adults cannot fully see or understand the content landscape.
  3. Digital as Society, Online and offline no longer exist as separate realms, they form one continuous reality. The phone is not a tool children pick up; it is the primary social environment they inhabit.
  4. Great Media Mukbang, Content flows as an ambient, boundary-less, multi-sensorial stream. Entertainment, advertising, commerce, gameplay, memes and vlogs merge into one undifferentiated feed. The line between active choice and passive absorption has largely collapsed.
  5. Blurred Ad Recognition, Children aged 7–12 typically recognise only the most overt advertising formats. Influencer promotions, gaming integrations and vlog sponsorships often register as organic entertainment. Children aged 13–15 show greater ad literacy but remain highly susceptible to narrative-integrated, passion-driven and emotionally resonant brand messaging. Discernment remains low across the board in a non-stop stream.

ASCI CEO and secretary general Manisha Kapoor said, “ASCI Academy’s study is an investigation into the content life of Generation Alpha not to judge them but to understand them. Their cultural reference points seem disjointed from those of earlier generations. Insights on how they perceive advertising is the first step towards building more responsible engagement frameworks, given that they are the youngest media consumers in our country right now.”

Futurebrands Consulting founder and director Santosh Desai added, “While earlier generations have been exposed to digital media, for this generation it is the world they inhabit. This report explores not only what they watch but how they are being shaped by algorithms, content and advertising.”

The study proposes four adaptive, principles-led pathways:

  • Universal signposting of commercial intent using design principles that make advertising recognisable even to young audiences.
  • Ecosystem-wide responsibility shared among advertisers, platforms, creators, schools and parents.
  • Future-ready safeguards built directly into children’s content experiences rather than as optional background settings.
  • Formal media and advertising literacy embedded in school curricula to teach age-appropriate understanding of persuasion and commercial intent.

In a feed that never pauses, Gen Alpha isn’t merely watching content, they’re swimming in an ocean where entertainment, commerce and identity swirl together. The real question isn’t whether they can spot an ad; it’s whether the adults building the ocean can agree on where the lifeguards should stand.

Advertisement
Continue Reading

Advertisement News18
Advertisement All three Media
Advertisement Whtasapp
Advertisement Year Enders

Copyright © 2026 Indian Television Dot Com PVT LTD

This will close in 10 seconds