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Tri-Vision US V-chip patent licensed to Humax
MUMBAI: Tri-Vision International Ltd has licensed its V-chip technology to Humax Co. Ltd. of Korea, which is a leading digital satellite set-top box manufacturer.
The license is valid through the expiration of the patent in 2016.
“We are delighted to award a US license to one of the world‘s leading digital satellite set-top box manufacturers. Humax is exporting an extensive array of diversified digital television products and will play an important role in North America‘s transition to digital television,” said Tri-Vision CEO Najmul Siddiqui.
The Humax licensing agreement resulted from negotiations, similar to those that are currently ongoing with the some 20 other companies who have expressed their intent to acquire Tri-Vision‘s US V-chip license.
As part of the transition to a digital television broadcast system in the United States, the Federal Communications Commission (FCC) has mandated new rules to ensure that the V-chip can respond to rating system changes in all digital television receiver products. Tri-Vision‘s open V-chip (also known as V-chip 2.0) is the only known, patented technology capable of accepting modified or new rating systems. The FCC rules took effect 15 March 2006.
Companies which have acquired V-chip licenses for Tri-Vision‘s Canadian Patent No. 2,179,474 and/or U.S. Patent 5,828,402 include Sony, Hitachi, Sanyo, Philips, JVC, Matsushita, Sharp, Pioneer, Apex Digital, Samsung, LG Electronics, Funai, Orion, Toshiba, Eastech, Erae Electronics, Seiko Epson, Shenzhen KXD, Newlane, Xiamen, Konka, Optoma, Coretronic, TTE, Syntax-Brillian, Akai, Chunghwa, NEC, Viewsonic amongst others.
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Canva acquires animation and AI startups Cavalry and MangoAI
The deals strengthen Canva’s push into enterprise and AI-led design workflows
AUSTRALIA: Global visual communication platform Canva has stepped up its acquisition drive, buying UK-based 2D animation platform Cavalry and US-based AI startup MangoAI to deepen its AI-powered creative stack.
Cavalry, whose tools are used by brands including Amazon, Meta, Google and Netflix, will strengthen Canva’s motion design capabilities. The deal builds on Canva’s 2024 acquisition of Affinity, which has crossed four million downloads since launch. With Cavalry, Canva now counts seven Europe-based acquisitions, underscoring its global expansion strategy.
MangoAI, an early-stage startup focused on video advertising optimisation, will integrate its reinforcement learning systems into Canva AI. The move aims to enable brands to generate personalised marketing content in real time, cutting production cycles while improving campaign performance. MangoAI co-founder Vinith Misra will join Canva as reinforcement learning lead in its research lab.
Canva co-founder and chief operating officer Cliff Obrecht said the acquisitions reflect the company’s ambition to make professional-grade creative tools more accessible without sidelining human creativity. The goal, he said, is to bring everything from vector to motion design into a single, integrated suite.
The company now reports 265 million active users, including 31 million paid subscribers, and $4 billion in annualised revenue, up 36 per cent year on year. The latest buys further position Canva against rivals such as Adobe and Apple’s Creator Studio as it pushes deeper into enterprise workflows.
Canva head of pro design marketing Liam Fisher, said AI is intended to act as a creative assistant rather than a replacement, reinforcing the primacy of craft and individual design judgement.






