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VOOT’s Akash Banerji hints at introduction of interactive content around fiction programming

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MUMBAI: With a rich line-up of content and advanced solution for advertisers, Viacom18’s OTT arm, VOOT, has pledged to reach 100 million monthly active users within the fiscal year on its third anniversary. The advertising-based video on-demand (AVOD) platform is now looking at the introduction of a freemium model in the second half of the year, VOOT Kids, which is at the beta testing stage, further expansion of international business followed by an entry in the UK. More interestingly, the streaming platform may introduce interactive opportunities for consumers around fiction content.

“I think that’s where a huge unlocking of value is going to happen. Just imagine if a drama show is running, you can decide what you want the protagonist of the drama show to do, what choice he or she should make which could be about the relationships, which could be at a certain inflexion point in the storyline and you act on it. Either you do what consumers are looking for or you do something different to surprise them. This is one of the things that we have been discussing and you will see something interesting coming up,” VOOT AVOD business head Akash Banerji commented when asked if the platform has any plan to introduce interactive content around fiction programming.

While the platform had already ventured into the branded content opportunities, it is now introducing VOOT Studios, a business performance-oriented content-tech solution for advertisers. Explaining the rationale behind the move, Banerji pointed out key problems for advertisers. According to him, although brands started creating an interesting array of short-form content they did not necessarily drive great business value or ROI. Brands failed to realise sometimes creating content alone cannot drive the conversation and engagement unless more pieces of data and tech are added to it.

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Banerji said that the second big barrier is the inability to initiate dialogue with content writers, data scientists, tech people, agencies, etc. for brand building and, more importantly, how to bring all of that together.

“We are a digital-first brand and we have this huge roster of maverick rich insights and deep consumer understanding of more than 1000 plus audience segments. We will not just make stories for VOOT, we will integrate data and tech and give out solutions which are bespoke and will help solve a brand’s specific need. That has actually led to the birth of VOOT Studio. Essentially, we have just institutionalised this entire solution from our side,” he added.

He also noted that the platform gets all kind of large advertisers including CPGs, e-commerce brands, fashion brands, consumer durables on board. Banerji pointed out that the brands don’t have the luxury anymore to think of spending on TV alone as everyone knows the next wave of audience growth and audience time spent is happening on digital. While a CPG brand advertising on digital would have raised eyebrows earlier, brands today are thinking differently.

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Digital brands today turn to OTT for better ROI while non-digital brands come for branding purposes.

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iWorld

Banijay Asia’s The 50 tops OTT charts with 8.1 million JioHotstar views

Reality competition becomes most watched show on JioHotstar in debut week.

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MUMBAI: Fifty contestants walked into a palace, but millions of viewers showed up for the drama. Reality competition The 50, produced by Banijay Asia, has emerged as the most watched show on JioHotstar, clocking 8.1 million views in its debut week. The figure, reported by Ormax Media, places the show at the top of the OTT viewership charts and marks a strong opening for the digital reality format.

Adapted from a popular French format, The 50 brings together 50 personalities from television, digital platforms, music and reality shows inside a grand palace setting. Over the course of a 50 day competition, participants form alliances, compete in unpredictable tasks and navigate eliminations as the field steadily narrows.

Guiding the game is a mysterious figure known as The Lion, an unseen game master whose voice introduces twists, challenges and strategic turns throughout the show, adding an extra layer of suspense to the contest.

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What distinguishes The 50 from typical reality competitions is its audience driven prize structure. Instead of the winner taking home the final reward, the prize is awarded to one of the winner’s registered followers through the show’s dedicated app. The mechanism effectively turns viewers into participants, allowing fans to have a direct stake in the outcome.

The contestant lineup features a mix of television actors, reality stars and digital creators, including Karan Patel, Urvashi Dholakia, Divya Agarwal, Mr Faisu and Dushyant Kukreja, each bringing their own fan following to the show.

With its blend of celebrity personalities, strategic gameplay and interactive viewer participation, The 50 has quickly carved out a strong foothold in India’s digital entertainment landscape. Its 8.1 million views in the opening week underline the growing appetite for large scale reality formats designed specifically for OTT audiences.

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