Tata Gluco+ releases new Energy On, Game On Campaign

Tata Gluco+ releases new Energy On, Game On Campaign

The campaign is conceptualized by Wunderman Thompson.

Mumbai: Tata Gluco+, an energy drink from the house of Tata Consumer Products Ltd. has taken forward its fun and quirky style of storytelling and unveiled its first national campaign that embodies the brand’s purpose of making challenges fun. The campaign conceptualized by Wunderman Thompson, brings to light the brand promise of providing a refreshing energy shot in a differentiated cup format in four flavors Orangy Burst,Lemony Zing,Lychee Zap and newly introduced Cola Twist to help out in situations which can look challenging.

Brand film :

Tata Gluco+ new advert weaves the brand proposition in a similar slice-of-life situation –  a group of travelers who run out of Petrol in a desert and seek help from a group of youngsters who are enjoying sand surfing on a hot sunny day. The youngsters energize themselves with Tata Gluco+ energy drink which gives them the instant energy to dig their way through the sand to take out petrol for the stuck tourists. The film is light-hearted and has used humor to connect with Gen Z while gamifying the brand experience through the Energy On Game On narrative.

Commenting on the new campaign, NourishCo Beverages Ltd. MD Vikram Grover said, “Tata Gluco+ has always been about a lovely energy shot when on a hot sunny day even small things can look challenging. This campaign is about bringing out the same promise in a humorous manner and gamifies the brand. We hope consumers love the TVC and the extended gaming experience that we have also rolled out on all our packs as an extension of the campaign”

Wunderman Thompson CCO Senthil Kumar added, “Tata Gluco + has created a unique brand language and celebrated quirky Indian humour while being rooted in Indianisms in all our films over the years. This new film with a refreshed tonality takes the brand language to the next level”

The new advert would be supported with a 360-degree surround plan covering TV, Digital, OOH and Cinema. The brand has used gaming technology with a Scan,Play and Win on the pack using which the consumers can scan the QR code on the Tata Gluco+ cups and get a chance to play engaging games on their phone and also get rewarded. Gaming has a high skew among Gen Z and  the unique way of using gaming in the consumer journey during the campaign will help the brand meaningfully engage with the consumers.