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So
we've talked user, distributor,
content and platforms. Now let's
talk shop. But this is exactly
where the debate deepens. Are
the big brands wary of associating
themselves with user generated
content due to issues of copyright
infringement and quality checks?
Yahoo Groups' IM Swaminathan
is of the opinion that availability
of UGC has had a huge impact
on advertising and PR with more
opportunities for viral marketing.
"Bloggers are invited along
with traditional media to press
conferences and product launches.
Marketers are now using them
as samplers before launching
their product into the market."
But
all talks of UGC being advertiser
friendly are still premature?
The biggest hurdle is the revenue
model adopted by mainstream
medium. In the case of news
and music channels, there are
no set remunerations for the
content provided. While news
content is packaged as 'social
responsibility of citizens',
music channels are still conducting
contests or purely providing
a platform for good talent.
In
this case, Thakkar tries to
explain Sumo.TV's revenue model.
"In our case its the broadcaster
who pays for content. The revenue
received from the broadcaster
is then shared by all parties
involved. Revenue also comes
from the mobile downloads, which
is where the operator comes
in.
What happens in the UK where
we have a 24-hour channel is
that people send photos and
MMS' to us, and we aggregate
content and choose on the basis
of relevance. We then process
it - restore it to make it broadcast
quality. In fact, we're developing
our own restoration tool. People
then download this content via
the mobile, so we need to have
proper license in place and
contact the user for his content.
This way we make sure their
IPR is protected."
The
company is still looking at
television to distribute this
user generated content since
television in India has a "long
tell effect" he says. Thakkar
also argues that traditional
media like print and television
are themselves not very encouraging
when it comes to user generated
content. "Consumers who
have so far had only the option
of professionally produced content
are neither aware nor proactive
about this new genre."
The
next wave?
Web
2.0 is a social experiment and
like any other experiment it
could fail. But it's an experiment
that has allowed scores of anonymous
faces, voices and all kinds
of talent to crop up and have
their moment in the sun. By
extension that also means that
a lot of content out there is
downright nonsensical. The pay
per click or pay per download
model would perhaps ensure that
a lot of this material is either
filtered or relegated to the
'back pages'.
Industry
watchers however are more optimistic
that in the long run there would
be a shift from amateur content
to professionally generated
content. And this is when proper
monetary systems would also
be put into place.
As
this UGC juggernaut rolls on
some of the issues that it will
have to contend with are - copyright
infringement, monetization and
multiple platforms. But for
now, I am completely immersed
in reading up on every blog
and site that talks about user
generated content. I've also
made up my mind to shoot my
own short film. Any takers?
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