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Trends
impacting each segment of branded entertainment include:
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Spending on event sponsorship and marketing, the largest segment
of branded entertainment, rose 12.2 oer cent to $19.18 billion
in 2007, as companies invested in marketing campaigns designed
to create powerful and lasting brand impressions and experiences
among consumers. Event sponsorship and event marketing attract
new customers by using face-to-face engagement, which is lacking
in many traditional advertising and marketing strategies.
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Paid product placement spending grew 33.7 per cent to $2.90
billion in 2007, and at a compound annual growth rate (CAGR)
of 40.8 per cent from 2002 to 2007. "Higher DVR penetration
combined with increased TV programme product integration helped
drive paid product placement spending," Quinn said.
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Spending on advergaming and webisodes increased 34.8 per cent
to $217 million in 2007, fuelled by efforts among marketers
to reach the elusive 18- to 34-year-old demographic, which
is watching less television and spending more time on the
internet playing videogames and downloading videos. Advergaming
and webisodes, while the smallest branded entertainment segment,
is the fastest growing, climbing at a 51.7 per cent CAGR from
2002 to 2007.
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