|
The findings are contained in Clickin Research's annual study of
Super Bowl television commercials. Findings indicate that ads for
some well-established brands resonated with the audience while other
brands did not. Apple showed some strong gains in likeability with
an innovative partnership with Pepsi. Great increases in familiarity
(nine per cent) as well as likeability (six per cent) were realised
by Apple iTunes as a result of their Super Bowl exposure. AOL which
focussed on their new optimised platform, captured audience attention
with a set of surprising commercials and also achieved significant
improvements between their pre- and post-measures.
In Clickin's pre- and post-game survey of American viewers' attitudes
toward brands over 500 viewers participated in a survey designed
to measure the effectiveness of the commercials that were aired
and their impact on brand perceptions. The survey was administered
prior to the Super Bowl and then again immediately after the broadcast.
Well-known advertisers like Budweiser, Pepsi and Frito-Lay showed
little change in likeability or recognition as a result of their
exposure. They were able to reinforce their already strong and leading
positions. On a 100 point scale, Budweiser received the highest
ad likeability score (85). Pepsi had the second highest with a 77,
and Frito-Lay received the third highest likeability score for their
ads (71). The likeability of these brands did not change as a result
of the Super Bowl ads.
The study further noted that companies hoping to grab a bonanza
from exposure to a huge worldwide audience often failed to realise
that it is not simply about awareness of the product. It is about
the meaning of the brand and the relevance of that meaning to the
total experience delivered by viewing the game. Some ratings showed
no improvement between the pre- and the post-game measures and occasionally
the scores actually dropped. The reasons for these changes are complex
and involve prior exposure to the brand, audience relevance, and
the impact of the game itself. The game itself was a strong asset
for this year's advertisers the study observed.
|