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When the Pokemon animation TV series was launched on Cartoon Network
in May this year, it was followed by the same fanatical frenzy from
children that the series has enjoyed elsewhere in the world.
Every kid is boasting about how many Pokemon trading cards he's
got and how many more his parents will let him acquire. Then, of
course, there are tazos, pencils, toys and the rest, which he just
has to have.
The tragedy of course is that all this is happening without a proper
licensing plan in place. Pirated, unofficial Pokemon merchandise
is doing the rounds everywhere.
It is in a bid to assess just how to deal with this that company
officials from Japan are in India on a whistle-stop tour, specifically
in Delhi and Mumbai.
Speaking to Indiantelevision.com, Eros CT Huang, MD of Top-Insight
International (the company that negotiates licencing for the product
in Asia) confesses that the Pokemon phenomenon has gained momentum
on its own. Says Eros, "Although we have no numbers on how
much unofficial merchandising business is taking place, without
having had to sell it, Pokemon merchandise is a huge hit in India.
Our animation series is doing phenomenally well. Its popularity
is driving kids to buy toys. Every Indian toy shop sells Pokemon
toys. So the potential must be huge, the pirates have already swamped
the industry. But the Indian market is a bit of a mystery. Indians
haven't taken to Japanese products in a big way. So we are just
trying to get some answers here."
For those who came in late (and do not have frenzied children to
answer to), the Pokemon story is about Ash Ketchum, a boy who wants
to be a Pokemon trainer and master and has to collect more and more
Pokemon characters with different powers and qualities.
Although, there are many cases where animation characters have driven
merchandise sales, Pokemon's case has been contrary. Globally, their
licensing business is valued at almost $ 30 billion. With Pokemon,
merchandising and programming are both pushing each other. Globally,
sometimes the merchandising revenue goes up to 90 per cent of the
licensing revenue but they are like water and fish and cannot be
separately evaluated. Sometimes, some characters get good TV ratings
but the response to the merchandising does not correspond. On the
other hand, if you take the example of Tweety, it has always been
very popular in India even before Cartoon network brought it to
India.
Says Marvin Fernandes, head of CB Media Ventures, which liases
for Top-Insight in India, "The essence of the series itself
has driven children to collect more and more toy characters. It
is mainly peer pressure that has motivated children. Offline card
games are such an activity in itself, they push television viewership.
Trading cards, which are the most popular merchandise, are about
exchanging cards with friends and classmates. So it's really a question
of what cards one has."
Huang has just met up with representatives from Pepsi Foods and
their clients in New Delhi and hopes to rollout some Pokemon promotional
merchandise by early 2004. Macdonalds and Kentucky Fried Chicken
are also some other brands that have partnered with them globally
might follow suit in India too. Frito Lays, Joyco bubblegum are
some Indian clients.
Fernandes explains that issues like basic licensing structure, royalty
or minimum guarantee payments and an acceptable product quality
that are difficult to negotiate in India. "The problem is that
manufacturers are not aware of licensing processes. There is no
understanding of paying up minimum guarantee or even regular royalty
payment. There is also no established distribution system. Where
promotional licensing is concerned, early 2004 should see some interesting
Pokemon merchandise in the market," he says.
Fernandes and Huang are currently waiting for promotion and television
licensing to build up momentum before starting on product merchandising
in a big way.
On asked whether it was the slight decline in Pokemon popularity
in US that has triggered off this sudden interest in the Indian
market, Fernandes answers, "I think this is the right time
to start in India. Household income levels have risen. People have
enough to take care of their day-to-day needs and then spend some
on toys for children.
Huang also adds, "I think it's the business cycle of animation
characters. Pokemon was launched in 1996. Now the characters have
to adapt to a newer generation. We have come out with an AG version
of Pokemon which is against a fresher background, new locations
and characters with the same premise. Jiraichi, a new character
in the seventh in the Pokemon movie series is already a hit. The
film will release in US at the start of 2004.
We also have plans to launch in Pakistan and neighbouring countries.
In any case, US forms almost 50 per cent of our market, which runs
in billions of dollars. I don't think only India can supplement
this decline in a big way."
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