Indiantelevision.com's Kidology: Sesame Workshop, Cartoon Pizza announce 2nd season of 'Pinky Dinky Doo'
 
 
 
 
 
 
 
Indiantelevision.com's Kidology
 
 
Sesame Workshop, Cartoon Pizza announce 2nd season of 'Pinky Dinky Doo'
 
Indiantelevision.com Team
(13 Februaryr 2008 6:00 pm)
 

MUMBAI: Co-producers Sesame Workshop and Cartoon Pizza announced the comeback of Pinky Dinky Doo in production for a brand new second season. This season Pinky Dinky Doo takes literacy head-on, using methods that are relevant, symbolic, visually exciting and downright hilarious in order to convey each lesson.

The co-producers have partnered with Abrams/Gentile Entertainment, Inc. (AGE) and the award-winning creative team at Cannada-based animation company Keyframe to shift Pinky Dinky Doo's flash-animation style to an even more visually dynamic technique.

Hence, the sets now have 3-dimensional depth, enabling a greater variety of point of view shots and the characters to travel about the environment more freely. Furthermore, this animation gives viewers the chance to see new 3-D effects like a rocket ship race weaving in and around a mini-golf-like track.

"Moving from Flash to 3-D animation will allow Pinky's silly made-up stories to be funnier and more imaginative than ever," said Cartoon Pizza president Jim Jinkins..

The second season of episodes will make their international debut on CBeebies and Discovery Kids Latin America. Season 1 has been sold to many international broadcasters including ABC Australia, Cartoon Network in Asia, Super RTL in Germany, and beyond. Sesame Workshop will be discussing renewals and seeking partners in new markets at KidScreen.

Pinky Dinky Doo was developed from a collection of bedtime stories made up by president and co-founder of Cartoon Pizza, Jim Jinkins along with David Campbell, CEO of Cartoon Pizza and nurtured through collaboration with Sesame Workshop.

Each episode consists of two Pinky Dinky Doo stories with a break in between where Pinky leads viewers through a rollicking set of interactive games varying in difficulty but always erring on the side of silliness. All the games are designed to reinforce core elements of narrative and comprehension strategies, while also expanding vocabulary through word play.

 
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