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Interactive,
digital media and entertainment in the spotlight:
Spread
over a total of eight halls, BroadcastAsia,
alongside with CommunicAsia, EnterpriseIT,
InteractiveDME and ComputerGraphics Overdrive
-- will see the gathering of over 2,400
companies as they come together to demonstrate
the transforming powers of digital technologies
that are redefining the boundaries of traditionally-segmented
telecommunications, networks, enterprise
solutions and entertainment arenas.
Reflecting
the growing importance of the interactive
digital media industry in Singapore, which
had been identified as a key growth sector
for the local economy, interactive and digitised
media and entertainment content will be
a highlight on the show floor, adds the
release.
According
to industry observers, the estimated size
of the global media and entertainment industry
in 2009 is expected to hit US$1.78 trillion,
while the Asia-Pacific market is predicted
to reach US$431 billion in the same period.
Some 'hot' converged applications include
digital cinema, IPTV, connected digital
home devices and online gaming, amongst
others.
Some 'hot' converged applications that visitors
can expect to see include mobile entertainment,
IPTV, connected digital home devices, as
well as mobile and online gaming, amongst
others.
Some
of the key enabling technologies that will
occupy prominence on the show floor this
year are:
- Wireless -- covering 3G, HSDPA, WiMax/
WiBro, Fixed-Mobile Convergence (FMC), as
well as Radio Frequency Identification (RFID)
and Embedded technologies
" Broadcasting -- covering Satellite,
Digital Multimedia Broadcasting (DMB) and
Digital Video Broadcasting (DVB)
- Digital Networks -- covering Next Generation
Networks (NGN), Voice over IP (VoIP) and
Information Security
CG Overdrive will also be held alongside
BroadcastAsia for the first time, to answer
the growing interest in animation and demand
for Asian animated content.
One
of the main highlights of CG Overdrive is
a knowledge-centric conference that will
address topics such as character animation
techniques, character modelling and production
of CG cinematics for gamers. Fringe activities
like digital film screenings, digital art
gallery and networking parties will also
be staged.
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