Sony
Pictures Imageworks senior visual effects
producer Buzz Hays said, "With Maya and
Autodesk's consulting team, we had an interface
that let us adjust the stereo depth and layout
of sequences in Beowulf. It was a critical
step in delivering the best possible 3D experience
to viewers."
Sony
Pictures Imageworks animation supervisor
Kenn McDonald said, "All of our shots
were set up in Maya. We were able to create
elaborate, realistic musculature for the
hero, giving him as much definition and
sinew as we could without making him look
like a bodybuilder."
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