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Consumers
are seeking consolidated, trustworthy content,
recognition and community when it comes
to mobile and internet entertainment. Armed
with PC, mobile and interactive content
and tools, consumers are vying for control
of attention, content and creativity. Despite
natural lags among marketers, advertising
revenues will follow consumers habits.
To
effectively respond to this power shift,
IBM sees ad agencies going beyond traditional
creative roles to become brokers of consumer
insights; cable companies evolving to home
media portals; and broadcasters and publishers
racing toward new media formats. Marketers
in turn are being forced to experiment and
make advertising more compelling, or risk
being ignored.
Consumers
are demonstrating their desire for both
wired and wireless access to content. An
average of 81 per cent of consumers surveyed
globally indicated they have watched or
want to watch PC video and an average of
42 per cent indicated they have watched
or want to watch mobile video.
Given
the rising power of individuals and communities,
media and entertainment industry players
will have to become much better at providing
permission-based advertising and related
consumer-driven ratings services.
The
steady growth of consumer adoption of digital
music, video, and other entertainment services
- though markets are still small by comparison
to traditional media - show households are
no longer "one size fits all,"
and content providers and marketers must
follow suit.
23
per cent of respondents reported using a
portable music service (e.g. iTunes); seven
per cent reported having a video content
subscription for their mobile phones; 11
per cent reported a PC-based music service
and 18 per cent reported an online newspaper
subscription.
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