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"Autodesk
software offers creative solutions that
help artists raise the bar, push boundaries
and deliver visual masterpieces that make
for a truly authentic movie experience each
and every time," said Autodesk media
and entertainment senior VP Marc Petit.
"This
summers blockbusters offer something
for everyone, including surfing penguins,
hammering llamas and transforming superheroes.
We continue to support and applaud those
artists who create magical images, transporting
audiences to exhilarating new heights,"
he said.
For
Pirates of the Carribean: At World's
End, post-production facility Asylum
completed 315 shots using Autodesk Flame
and Autodesk Toxik visual effects solutions,
Autodesk Maya 3D animation software, and
Autodesk Lustre digital color grading system.
In
one scene shaped by Asylum using Flame,
Sparrow played by Johnny Depp is exiled
to a desert purgatory where he begins to
hallucinate and sees 20 clones of himself
dressed as his crew. The Flame system was
also used to create the climactic maelstrom
backdrop along with computer-generated characters,
mast extensions on miniature ships and track
shots. Toxik was used for compositing, colour
correction, and final tweaks.
Industrial
Light and Magic (ILM) was the main visual
effects house for Pirates of the Caribbean:
At Worlds End. ILM used Maya and
Flame as part of its proprietary SABRE visual
effects system to create computer-generated
characters and Maelstrom sequence.
For
Michael Bays SFX potboiler Transformers,
ILM used Maya and Inferno as part of its
proprietary SABRE visual effects system
to complete 460 shots for the film. Maya
was used for all character animation, including
the challenging opening sequence in which
a robot attacks an American military base
in the Middle East.
Autodesk
Inferno was used on two key compositing
sequences, including the bonecrusher scene
where a destructive 30-foot rollerblading
robot shreds through a moving bus. The robots
bones were created using Maya and imported
into Inferno, and were animated and combined
with flying and burning debris.
ILMs
SABRE/Inferno artist Mark Casey explains,
"Creating and combining production
plates, particle elements, computer-generated
elements, practical pyrotechnics, and lens
flares all in one shot can prove challenging
and intimidating; knowing that all these
elements can be tamed in Inferno is all
the reassurance any artist needs."
Fantastic
Four: Rise of the Silver Surfer saw
The Orphanage completed approximately 120
shots on the film, with the majority of
shots involving Maya 3D animation software.
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