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Nielsen Wireless
and Interactive Services VP Jeff Herrmann says, "The value of an entertainment
medium is directly proportional to how well it is measured. A reliable and accurate
standard of measurement for video gaming will drive advertising investment in
this medium and help convert video game advertising from a discretionary advertising
experiment to a must-have option. "Nielsen's
unmatched resources, including its portfolio of intellectual property, extensive
technology infrastructure and decades of media measurement expertise, are the
foundation of the Nielsen Wireless and Interactive Services business."
Denuo
gaming division Play's group director Saneel Radia says, "For games to gain
prominence as both a medium and a communication platform, the gaming industry
must deliver the tools brands need to leverage it most effectively. A credible
set of data and learnings such as those provided by Nielsen's GamePlay Metrics
Service will provide marketers the confidence they demand, expanding the size
and type of deals in this burgeoning space." Collecting
Video Game Data : The new service builds on Nielsen's Anytime Anywhere Media
Measurement (A2/M2) initiative -- which provides integrated ratings for video
consumption across multiple media platforms -- by harvesting information from
existing Nielsen samples. Nielsen's
national television sample of more than 10,000 households in the US currently
collects information on video game use through existing People Meter
technology. Nielsen GamePlay Metrics will use a patented approach to harvest
this existing information from current and next-generation video game consoles
within these sample households. The new service will passively record the titles
of games while capturing key demographic detail about players. Moreover, because
it is based on Nielsen's national TV ratings sample, Nielsen
GamePlay Metrics also will provide advertisers with data on what TV programmes
are consumed by active gamers. Nielsen GamePlay Metrics will begin providing video
game ratings data in mid-2007. Subscribing clients will receive, on a weekly basis,
easy-to-access ratings charts and rankings which show the most-played video games.
Clients will be given necessary elements -- titles, platform, genre, daypart and
demographics -- from which to base their advertising and planning decisions.
Nielsen
has been working with major clients in the video game industry, including the
manufacturing and advertising sectors, to develop the specific metrics that will
be used to measure game playing. In order to process the data to be collected
from game consoles, the Nielsen GamePlay Metrics service is developing a new audio
system to process data on video game, movie, music, video and other media usage.
This
system builds on Nielsen's existing experience with its Active/Passive metering
technology, and eventually this same type of collection system will be leveraged
by Nielsen's other A2/M2 initiatives. In
preparation for the launch of the service, Nielsen is also building a reference
data base of game titles to be measured, while creating the system for reporting
information to clients. Nielsen
Wireless and Interactive Services was recently launched as a business unit to
provide measurement services to the video game and wireless industries. The new
unit will draw upon the resources within VNU's Media Measurement and Information
(MMI) Group, including Nielsen Media Research and Nielsen Entertainment, which
recently reported the Nielsen Active Gamer 2006 study. The
key client base for Nielsen Wireless and Interactive Services will include wireless
carriers, handset manufacturers, application providers, technology and infrastructure
companies, video game console manufactures, publishers/developers, agencies and
advertisers. The
new unit is led by Herrmann, who has held various senior marketing and product
strategy roles within Nielsen Media Research and Nielsen//NetRatings. Most recently,
he served as VP business development and strategy for the VNU Media Measurement
and Information Group responsible for evaluating new business opportunities as
well as mergers and acquisitions. |