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The competition is said to be supported
by a step-by-step tutorial to a fully developed
online community, where designers are in
contact with technical experts from GarageGames
and the gaming community. Podcasts and white
papers are also available for reference.
Prototype
games are due 25 August 2006, the top 10
finalists will be simultaneously announced
at the Penny Arcade Expo (PAX) in Bellevue
and at ShowDown in San Jose on 26 August
2006.
The contestants will then have over one
month to polish their final games before
being flown out to compete at IndieGamesCon
(IGC)-- GarageGames annual version of Sundance
for Indie game developers - in Eugene, Oregon
from 6 to 8 October 2006.
Only five contestants will be chosen to
appear at the end of the Player's Choice
Awards and be part of B.I.G.'s 'Indie Idol,'
judged by a panel of industry experts.
GarageGames director of business development
Jay Moore said, "This is the best opportunity
for up-and-coming videogame developers to
break into the business and for established
developers to show their skills. We've made
it totally free so that it's possible for
literally anyone to pursue the American
dream. Furthermore, the support is there
to make anyone a winner who has the passion
for it."
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