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The paid up equity capital of this company, managing Play TV, is
approximately Rs. 100 million as such TV channels these days could
be started at a low cost if the technology chosen is right.
Asked if Dakshin Media would rope in a foreign strategic partner,
Goenka informed that the company is "not looking for FDI at
this stage." He added: "For one year at least, we are
not looking at attracting foreign investment in Play TV. But beyond
that I cannot possibly predict the future."
Play TV, targeting a March 2005 debut, will air games, contests,
music, entertainment and lifestyle programming.
At the time of launch announcement recently, Goenka had said that
in Asia, Play TV is a new concept, while globally gaming, with a
dash of entertainment and lifestyle, is a huge market.
Play TV will be supported by state of the art technology from Cellcast,
a UK based company, which will help to set up TV SMS technology
and also undertake training and developing of manpower in India.
According to Goenka, after the initial phase Play TV would aim
at developing technology in-house for its programming.
Cellcast's services address the huge global market for digital
entertainment and consumer services delivered over fixed-line and
mobile phones, the Internet, and emerging media platforms. The services
provide an effective means of monetizing content and deliver commercially
viable operating models in a fast evolving consumer environment.
The company is particularly focussed on the growing convergence
of television, telephony and the Internet and the exciting new opportunities
this is providing for broadcasters.
Game development today is a $ 10 billion industry in the US. Estimates
suggest that by 2006, 529 million people across the world will play
mobile, interactive TV and online games. India has more than a finger
in this lucrative pie. It has emerged as a key one-stop destination
for game development. According to published data, Asia Pacific
currently represents about 22 per cent of the overall mobile gaming
market (excluding Japan), and that is expected to grow to 41 percent
by 2006. The gaming market place expects that Asia will drive a
large share of the industry's revenues.
Research firm AC Nielsen is of the opinion the Indian gaming market
is expected to be $ 50 million by 2005, with console and PC gaming
break up of $ 35 million and $15 million, respectively. Most Indian
developers have the global wireless gaming market - worth a staggering
$550 million - in their sights. All of the big Indian development
companies have distribution and marketing partners abroad and 75
to 80 per cent of their turnover comes in from the international
market.
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